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Pirita Ihamäki
Pirita Ihamäki
Prizztech Ltd
Verified email at prizz.fi
Title
Cited by
Cited by
Year
Geocachers: The creative tourism experience
P Ihamäki
Journal of hospitality and tourism technology 3 (3), 152-175, 2012
1152012
User expectations for mobile mixed reality services: an initial user study
T Olsson, P Ihamäki, E Lagerstam, L Ventä-Olkkonen, ...
Proceedings of 4th European Conference for Cognitive Ergonomics, 177-184, 2009
522009
Preschoolers learning with the Internet of Toys: From toy-based edutainment to transmedia literacy
K Heljakka, P Ihamäki
Seminar. net 14 (1), 85-102, 2018
362018
Robot pets as “serious toys”-activating social and emotional experiences of elderly people
P Ihamäki, K Heljakka
Information Systems Frontiers, 1-15, 2021
282021
The potential of treasure hunt games to generate positive emotions in learners: experiencing local geography and history using GPS devices
P Ihamäki
International Journal of Technology Enhanced Learning 6 (1), 5-20, 2014
272014
Geocaching: interactive communication instruments around the game
PJ Ihamäki
Eludamos: Journal for Computer Game Culture 6 (1), 133-152, 2012
252012
Gamified coding: Toy robots and playful learning in early education
K Heljakka, P Ihamäki, P Tuomi, P Saarikoski
2019 International Conference on Computational Science and Computational …, 2019
242019
Smart, skilled and connected in the 21st century: Educational promises of the Internet of Toys (IoToys)
P Ihamäki, K Heljakka
Proceedings of the 2018 Hawaii university international conferences, arts …, 2018
212018
Ready, steady, move! Coding toys, preschoolers, and mobile playful learning
K Heljakka, P Ihamäki
Learning and Collaboration Technologies. Ubiquitous and Virtual Environments …, 2019
202019
Geocaching at the Institute of Paasikivi-New ways of teaching gps technology & basics of orientation in local geography
P Ihamäki
ICTA07 New Trends in Information and Communication Technology …, 2007
202007
Persuasive toy friends and preschoolers: Playtesting IoToys
K Heljakka, P Ihamäki
The Internet of Toys: Practices, affordances and the political economy of …, 2019
172019
User experience of geocaching and its application to tourism and education
P Ihamäki
University of Turku, 2015
152015
Comicubes–A playful tool to stimulate (design) creativity, Celebration Contemplation
K Heljakka, P Ihamäki
10th International Conference on Design & Emotion, 27-30, 2016
142016
GameFlow experience model: understanding player enjoyment in pervasive adventure geocaching game
P Ihamäki
International Journal of Wireless and Mobile Computing 7 (6), 536-548, 2014
142014
Ihamäki, P. The Internet of Toys, Connectedness and Character-based Play in Early Education
P Ihamäki, K Heljakka
(Eds.) Arai, K. et al. (2018) Proceedings of The Future Technologies …, 0
14*
Geocachers' creative experiences along coastal road in Finland
P Ihamäki
International Journal of Leisure and Tourism Marketing 3 (3), 282-299, 2013
132013
Robot dogs, interaction and ludic literacy: Exploring smart toy engagements in transgenerational play
K Heljakka, P Ihamäki
Revista Lusófona de Educação 46, 153-169, 2019
122019
Design'the Pori hidden beauties geocaching series': computer–supported collaborative web–based learning and sharing experiences
P Ihamäki
International Journal of Web Based Communities 11 (2), 131-152, 2015
122015
The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience.
P Ihamäki, K Heljakka
GamiFIN, 71-80, 2017
112017
Out of the box, into the cubes: Envisioning user experiences through a tool for gamification, toyification and playification
P Ihamäki, K Heljakka
Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI …, 2020
102020
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Articles 1–20