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Meng-Tzu Cheng
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Investigating the impact of video games on high school students’ engagement and learning about genetics
LA Annetta, J Minogue, SY Holmes, MT Cheng
Computers & Education 53 (1), 74-85, 2009
10292009
Game immersion experience: its hierarchical structure and impact on game‐based science learning
MT Cheng, HC She, LA Annetta
Journal of computer assisted learning 31 (3), 232-253, 2015
3282015
Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom
L Annetta, J Mangrum, S Holmes, K Collazo, MT Cheng
International Journal of Science Education 31 (8), 1091-1113, 2009
2402009
The use of serious games in science education: a review of selected empirical research from 2002 to 2013
MT Cheng, JH Chen, SJ Chu, SY Chen
Journal of computers in education 2, 353-375, 2015
2092015
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters
MT Cheng, YW Lin, HC She
Computers & Education 86, 18-29, 2015
1502015
Assessing twenty‐first century skills through a teacher created video game for high school biology students
LA Annetta, MT Cheng, S Holmes
Research in Science & Technological Education 28 (2), 101-114, 2010
1452010
An educational game for learning human immunology: What do students learn and how do they perceive?
MT Cheng, TF Su, WY Huang, JH Chen
British Journal of Educational Technology 45 (5), 820-833, 2014
1312014
Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning
MT Cheng, YW Lin, HC She, PC Kuo
British Journal of Educational Technology 48 (2), 246-263, 2017
1202017
Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of STEM learning
LA Annetta, WM Frazier, E Folta, S Holmes, R Lamb, MT Cheng
Journal of Science Education and Technology 22, 47-61, 2013
1022013
Investigating the effectiveness of an educational card game for learning how human immunology is regulated
TF Su, MT Cheng, SH Lin
CBE—Life Sciences Education 13 (3), 504-515, 2014
842014
Students’ learning outcomes and learning experiences through playing a Serious Educational Game
MT Cheng, L Annetta
Journal of Biological Education 46 (4), 203-213, 2012
822012
Drugs and the Brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum
MT Cheng, L Annetta, E Folta, SY Holmes
International Journal of Science Education 33 (2), 299-319, 2011
522011
Analyzing gameplay data to inform feedback loops in The Radix Endeavor
MT Cheng, L Rosenheck, CY Lin, E Klopfer
Computers & Education, 2017
462017
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies
HC She, MT Cheng, TW Li, CY Wang, HT Chiu, PZ Lee, WC Chou, ...
Computers & Education 59 (2), 750-761, 2012
432012
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game‐based learning environment
MT Cheng, WY Huang, ME Hsu
British Journal of Educational Technology 51 (6), 2233-2251, 2020
402020
Why educational video games?
LA Annetta, MT Cheng
Serious educational games, 1-11, 2008
342008
Interactive Projector as an Interactive Teaching Tool in the Classroom: Evaluating Teaching Efficiency and Interactivity.
LY Liu, MT Cheng
Turkish Online Journal of Educational Technology-TOJET 14 (2), 110-115, 2015
212015
Immersion experiences and behavioural patterns in game‐based learning
ME Hsu, MT Cheng
British Journal of Educational Technology 52 (5), 1981-1999, 2021
132021
Arginine vasopressin produces inhibition upon respiration without pressor effect in the rat
CW Chuang, MT Cheng, JT Lin, HY Hsien, HY Hung, JC Hwang
Chinese Journal of Physiology 46 (2), 71-82, 2003
112003
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions
YY Teng, WC Chou, MT Cheng
Journal of Computer Assisted Learning 37 (2), 475-486, 2021
102021
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