Investigating the impact of video games on high school students’ engagement and learning about genetics LA Annetta, J Minogue, SY Holmes, MT Cheng Computers & Education 53 (1), 74-85, 2009 | 1029 | 2009 |
Game immersion experience: its hierarchical structure and impact on game‐based science learning MT Cheng, HC She, LA Annetta Journal of computer assisted learning 31 (3), 232-253, 2015 | 328 | 2015 |
Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom L Annetta, J Mangrum, S Holmes, K Collazo, MT Cheng International Journal of Science Education 31 (8), 1091-1113, 2009 | 240 | 2009 |
The use of serious games in science education: a review of selected empirical research from 2002 to 2013 MT Cheng, JH Chen, SJ Chu, SY Chen Journal of computers in education 2, 353-375, 2015 | 209 | 2015 |
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters MT Cheng, YW Lin, HC She Computers & Education 86, 18-29, 2015 | 150 | 2015 |
Assessing twenty‐first century skills through a teacher created video game for high school biology students LA Annetta, MT Cheng, S Holmes Research in Science & Technological Education 28 (2), 101-114, 2010 | 145 | 2010 |
An educational game for learning human immunology: What do students learn and how do they perceive? MT Cheng, TF Su, WY Huang, JH Chen British Journal of Educational Technology 45 (5), 820-833, 2014 | 131 | 2014 |
Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning MT Cheng, YW Lin, HC She, PC Kuo British Journal of Educational Technology 48 (2), 246-263, 2017 | 120 | 2017 |
Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of STEM learning LA Annetta, WM Frazier, E Folta, S Holmes, R Lamb, MT Cheng Journal of Science Education and Technology 22, 47-61, 2013 | 102 | 2013 |
Investigating the effectiveness of an educational card game for learning how human immunology is regulated TF Su, MT Cheng, SH Lin CBE—Life Sciences Education 13 (3), 504-515, 2014 | 84 | 2014 |
Students’ learning outcomes and learning experiences through playing a Serious Educational Game MT Cheng, L Annetta Journal of Biological Education 46 (4), 203-213, 2012 | 82 | 2012 |
Drugs and the Brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum MT Cheng, L Annetta, E Folta, SY Holmes International Journal of Science Education 33 (2), 299-319, 2011 | 52 | 2011 |
Analyzing gameplay data to inform feedback loops in The Radix Endeavor MT Cheng, L Rosenheck, CY Lin, E Klopfer Computers & Education, 2017 | 46 | 2017 |
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies HC She, MT Cheng, TW Li, CY Wang, HT Chiu, PZ Lee, WC Chou, ... Computers & Education 59 (2), 750-761, 2012 | 43 | 2012 |
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game‐based learning environment MT Cheng, WY Huang, ME Hsu British Journal of Educational Technology 51 (6), 2233-2251, 2020 | 40 | 2020 |
Why educational video games? LA Annetta, MT Cheng Serious educational games, 1-11, 2008 | 34 | 2008 |
Interactive Projector as an Interactive Teaching Tool in the Classroom: Evaluating Teaching Efficiency and Interactivity. LY Liu, MT Cheng Turkish Online Journal of Educational Technology-TOJET 14 (2), 110-115, 2015 | 21 | 2015 |
Immersion experiences and behavioural patterns in game‐based learning ME Hsu, MT Cheng British Journal of Educational Technology 52 (5), 1981-1999, 2021 | 13 | 2021 |
Arginine vasopressin produces inhibition upon respiration without pressor effect in the rat CW Chuang, MT Cheng, JT Lin, HY Hsien, HY Hung, JC Hwang Chinese Journal of Physiology 46 (2), 71-82, 2003 | 11 | 2003 |
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions YY Teng, WC Chou, MT Cheng Journal of Computer Assisted Learning 37 (2), 475-486, 2021 | 10 | 2021 |