Games of fear: A multi-faceted historical account of the horror genre in video games C Therrien Horror video games: Essays on the fusion of fear and play, 26-45, 2009 | 60 | 2009 |
Inspecting video game historiography through critical lens: Etymology of the first-person shooter genre C Therrien Game Studies 15 (2), 2015 | 38 | 2015 |
Video games caught up in history C Therrien Before the crash: Early video game history, 9-29, 2012 | 35 | 2012 |
Methodological questions in ‘interactive film studies’ B Perron, D Arsenault, M Picard, C Therrien New Review of Film and Television Studies 6 (3), 233-252, 2008 | 34 | 2008 |
Immersion C Therrien The Routledge companion to video game studies, 477-484, 2014 | 28 | 2014 |
Enter the bit wars: A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch C Therrien, M Picard New media & society 18 (10), 2323-2339, 2016 | 25 | 2016 |
" To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design. C Therrien DiGRA Conference, 2011 | 16 | 2011 |
ILLUSION, IDÉALISATION, GRATIFICATION. L'IMMERSION DANS LES UNIVERS DE FICTION À L'ÈRE DU JEU VIDÉO C THERRIEN | 14 | 2011 |
Graphics in video games C Therrien The video game explosion: A history from Pong to Playstation and beyond, 239-250, 2008 | 14 | 2008 |
La présence vidéoludique: de l’illusion à la projection dans l’écosystème affectif de la fiction C Therrien Avatars, personnages et acteurs virtuels, 224-247, 2013 | 13 | 2013 |
Da Spacewar! a Gears of War, o come l'immagine videoludica è diventata più cinematografica B Perron, C Therrien bianco e nero 70 (2), 40-0, 2009 | 13 | 2009 |
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History. C Therrien DiGRA Conference, 2017 | 12 | 2017 |
CD-Rom Games C Therrien THE VIDEO GAME EXPLOSION A History from PONG to PlayStation® and Beyond, 121-125, 2008 | 11 | 2008 |
Introduction:‘It’s [Not Just] in the Game’: The Promotional Context of Video Games E Vollans, S Janes, C Therrien, D Arsenault Kinephanos: Journal of Media Studies and Popular Culture 7 (1), 1-6, 2017 | 10 | 2017 |
>> Pointez-et-cliquez ici<< Les figures d'interactivité dans le cinéma interactif des premiers temps B Perron, C Therrien Lo stile cinematografico/Film Style, 395-403, 2007 | 8 | 2007 |
Techno-industrial celebration, misinformation echo chambers, and the distortion cycle. An Introduction to the History of Games International Conference proceedings C Therrien, M Picard Kinephanos. Revue d’études des médias et de culture populaire, 2014 | 7 | 2014 |
De la “sortie de Spacewar! des laboratoires de MIT” à Gears of War, ou comment l’image vidéoludique est devenue plus cinématographique B Perron, C Therrien bianco e nero, 40-50, 2009 | 7 | 2009 |
The Media Snatcher: PC C Therrien CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER DUO/ARCADE/RX, 2019 | 6 | 2019 |
DEATH OF THE GAMER SLAYING GENDERED POWER FANTASIES IN LEGENDARY AXE II (VICTOR MUSICAL INDUSTRIES, 1990) C Therrien Well Played 4 (3), 105, 2015 | 6 | 2015 |
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games. C Therrien DiGRA Conference, 2009 | 6 | 2009 |