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Carl Therrien
Carl Therrien
Verified email at umontreal.ca - Homepage
Title
Cited by
Cited by
Year
Games of fear: A multi-faceted historical account of the horror genre in video games
C Therrien
Horror video games: Essays on the fusion of fear and play, 26-45, 2009
602009
Inspecting video game historiography through critical lens: Etymology of the first-person shooter genre
C Therrien
Game Studies 15 (2), 2015
382015
Video games caught up in history
C Therrien
Before the crash: Early video game history, 9-29, 2012
352012
Methodological questions in ‘interactive film studies’
B Perron, D Arsenault, M Picard, C Therrien
New Review of Film and Television Studies 6 (3), 233-252, 2008
342008
Immersion
C Therrien
The Routledge companion to video game studies, 477-484, 2014
282014
Enter the bit wars: A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch
C Therrien, M Picard
New media & society 18 (10), 2323-2339, 2016
252016
" To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design.
C Therrien
DiGRA Conference, 2011
162011
ILLUSION, IDÉALISATION, GRATIFICATION. L'IMMERSION DANS LES UNIVERS DE FICTION À L'ÈRE DU JEU VIDÉO
C THERRIEN
142011
Graphics in video games
C Therrien
The video game explosion: A history from Pong to Playstation and beyond, 239-250, 2008
142008
La présence vidéoludique: de l’illusion à la projection dans l’écosystème affectif de la fiction
C Therrien
Avatars, personnages et acteurs virtuels, 224-247, 2013
132013
Da Spacewar! a Gears of War, o come l'immagine videoludica è diventata più cinematografica
B Perron, C Therrien
bianco e nero 70 (2), 40-0, 2009
132009
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History.
C Therrien
DiGRA Conference, 2017
122017
CD-Rom Games
C Therrien
THE VIDEO GAME EXPLOSION A History from PONG to PlayStation® and Beyond, 121-125, 2008
112008
Introduction:‘It’s [Not Just] in the Game’: The Promotional Context of Video Games
E Vollans, S Janes, C Therrien, D Arsenault
Kinephanos: Journal of Media Studies and Popular Culture 7 (1), 1-6, 2017
102017
>> Pointez-et-cliquez ici<< Les figures d'interactivité dans le cinéma interactif des premiers temps
B Perron, C Therrien
Lo stile cinematografico/Film Style, 395-403, 2007
82007
Techno-industrial celebration, misinformation echo chambers, and the distortion cycle. An Introduction to the History of Games International Conference proceedings
C Therrien, M Picard
Kinephanos. Revue d’études des médias et de culture populaire, 2014
72014
De la “sortie de Spacewar! des laboratoires de MIT” à Gears of War, ou comment l’image vidéoludique est devenue plus cinématographique
B Perron, C Therrien
bianco e nero, 40-50, 2009
72009
The Media Snatcher: PC
C Therrien
CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER DUO/ARCADE/RX, 2019
62019
DEATH OF THE GAMER SLAYING GENDERED POWER FANTASIES IN LEGENDARY AXE II (VICTOR MUSICAL INDUSTRIES, 1990)
C Therrien
Well Played 4 (3), 105, 2015
62015
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games.
C Therrien
DiGRA Conference, 2009
62009
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