Luciano Gamberini
Luciano Gamberini
Human Inspired Technology Research Centre (Director), University of Padua
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Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project.
L Gamberini, MA Raya, G Barresi, M Fabregat, F Ibanez, L Prontu
PsychNology J. 4 (3), 285-308, 2006
Controlling memory impairment in elderly adults using virtual reality memory training: a randomized controlled pilot study
G Optale, C Urgesi, V Busato, S Marin, L Piron, K Priftis, L Gamberini, ...
Neurorehabilitation and neural repair 24 (4), 348-357, 2010
Responding to a fire emergency in a virtual environment: different patterns of action for different situations.
L Gamberini, P Cottone, A Spagnolli, D Varotto, G Mantovani
Ergonomics 46 (8), 2003
Processing of peripersonal and extrapersonal space using tools: Evidence from visual line bisection in real and virtual environments
L Gamberini, B Seraglia, K Priftis
Neuropsychologia 46 (5), 1298-1304, 2008
Interacting via SMS: Practices of social closeness and reciprocation
A Spagnolli, L Gamberini
British Journal of Social Psychology 46 (2), 343-364, 2007
Eco-feedback on the go: Motivating energy awareness
A Spagnolli, N Corradi, L Gamberini, E Hoggan, G Jacucci, C Katzeff, ...
Computer 44 (5), 38-45, 2011
A game a day keeps the doctor away: A short review of computer games in mental healthcare
L Gamberini, G Barresi, A Maier, F Scarpetta
Journal of CyberTherapy and Rehabilitation 1 (2), 127-145, 2008
Selective activation of the superior frontal gyrus in task-switching: an event-related fNIRS study
S Cutini, P Scatturin, E Menon, PS Bisiacchi, L Gamberini, M Zorzi, ...
Neuroimage 42 (2), 945-955, 2008
Tailoring feedback to users’ actions in a persuasive game for household electricity conservation
L Gamberini, A Spagnolli, N Corradi, G Jacucci, G Tusa, T Mikkola, ...
International conference on persuasive technology, 100-111, 2012
Virtual reality in telemedicine
G Riva, L Gamberini
Telemedicine Journal and e-Health 6 (3), 327-340, 2000
A Place for presence. Understanding the human involvement in mediated interactive environments.
A Spagnolli, L Gamberini
PsychNology J. 3 (1), 6-15, 2005
Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses
YT Hsieh, A Jylhä, V Orso, L Gamberini, G Jacucci
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people
L Gamberini, F Martino, B Seraglia, A Spagnolli, M Fabregat, F Ibanez, ...
2009 2nd conference on human system interactions, 164-169, 2009
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation
L Gamberini, L Chittaro, A Spagnolli, C Carlesso
Computers in Human Behavior 48, 104-113, 2015
Designing Effective Feedback of Electricity Consumption for Mobile User Interfaces.
G Jacucci, A Spagnolli, L Gamberini, A Chalambalakis, C Björksog, ...
PsychNology Journal 7 (3), 2009
Playing for a real bonus: Videogames to empower elderly people
L Gamberini, M Alcaniz, G Barresi, M Fabregat, L Prontu, B Seraglia
Journal of CyberTherapy & Rehabilitation 1 (1), 37-48, 2008
Measuring user acceptance of wearable symbiotic devices: validation study across application scenarios
A Spagnolli, E Guardigli, V Orso, A Varotto, L Gamberini
International Workshop on Symbiotic Interaction, 87-98, 2015
Symbiotic interaction: a critical definition and comparison to other human-computer paradigms
G Jacucci, A Spagnolli, J Freeman, L Gamberini
International workshop on symbiotic interaction, 3-20, 2015
Saving is fun: designing a persuasive game for power conservation
L Gamberini, N Corradi, L Zamboni, M Perotti, C Cadenazzi, S Mandressi, ...
Proceedings of the 8th international conference on advances in computer …, 2011
The VEPSY updated project: virtual reality in clinical psychology
G Riva, M Alcañiz, L Anolli, M Bacchetta, R Banos, F Beltrame, C Botella, ...
CyberPsychology & Behavior 4 (4), 449-455, 2001
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