Mireia Usart
Title
Cited by
Cited by
Year
Can serious games contribute to developing and sustaining 21st century skills?
M Romero, M Usart, M Ott
Games and culture 10 (2), 148-177, 2015
1672015
Framing the adoption of serious games in formal education.
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), 159-171, 2012
1312012
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
992012
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
852012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
622014
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
482015
Assessing Teacher Digital Competence: the Construction of an Instrument for Measuring the Knowledge of Pre-Service Teachers
JL Lázaro-Cantabrana, M Usart, M Gisbert-Cervera
Journal of New Approaches in Educational Research 8 (1), 2019
322019
Serious games integration in an entrepreneurship massive online open course (MOOC)
M Romero, M Usart
International Conference on Serious Games Development and Applications, 212-225, 2013
322013
Developing serious games: from face-to-face to a computer-based modality
A Padrós, M Romero, M Usart
Elearning Papers 25 (201), 1, 2011
282011
Hot issues in game enhanced learning: the GEL viewpoint
S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ...
Procedia Computer Science 15, 25-31, 2012
272012
Supporting human capital development with serious games: An analysis of three experiences
J Earp, M Ott, M Popescu, M Romero, M Usart
Computers in Human Behavior 30, 715-720, 2014
242014
Serious games for serious learning using SG for business, management and defence education
MM Popescu, M Romero, M Usart
International Journal of Computer Science Research and Application 3 (1), 5-15, 2013
232013
Impact of the feeling of knowledge explicitness in the learners’ participation and performance in a collaborative game based learning activity
M Usart, M Romero, E Almirall
International Conference on Serious Games Development and Applications, 23-35, 2011
232011
Serious games in a finance course promoting the knowledge group awareness
M Romero, M Usart, E Almirall
EDULEARN11 Proceedings, 3490-3492, 2011
222011
Using serious games in adult education serious business for serious people-the MetaVals game case study
M Popescu, M Romero, M Usart
ICVL 2012-7th International Conference on Virtual Learning, 125-134, 2012
202012
The temporal perspective in higher education learners: Comparisons between online and onsite learning
M Romero, M Usart
European Journal of Open, Distance and e-Learning 17 (1), 190-209, 2014
182014
Serious games in formal education: Discussing some critical aspects
M Popescu, S Arnab, R Berta, J Earp, S De Freitas, M Romero, I Stanescu, ...
172011
Interdisciplinary and international adaption and personalization of the metavals serious games
M Romero, M Usart, M Popescu, E Boyle
International Conference on Serious Games Development and Applications, 59-73, 2012
152012
Learning through playing for or against each other
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
Promoting Collaborative Learning in Digital Game Based Learning, ECIS, 2012
132012
The Time Factor in MOOCS-Time-on-Task, Interaction Temporal Patterns, and Time Perspectives in a MOOC.
M Romero, M Usart
CSEDU (1), 53-62, 2014
122014
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