Adapting the Complexity Level of a Serious Game to the Proficiency of Players H van Oostendorp, ED van der Spek, J Linssen EAI Endorsed Transactions on Serious Games 14 (2), 2014 | 61 | 2014 |
Keeping up stories: design considerations for a police interview training game M Bruijnes, J Kolkmeier, HJA op den Akker, J Linssen, M Theune, ... Proceedings of the Social Believability in Games Workshop, 2013 | 36* | 2013 |
Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling M Theune, J Linssen, T Alofs Interactive Storytelling: 6th International Conference, ICIDS 2013, Istanbul …, 2013 | 24 | 2013 |
Hide and Sneak: story generation with characters that perceive and assume H ten Brinke, J Linssen, M Theune Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 17 | 2014 |
Beyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement J Linssen, T de Groot, M Theune, M Bruijnes Social Simulation Conference, 2014 | 15 | 2014 |
Semantic segmentation of terrestrial laser scans of railway catenary arches: A use case perspective B Ton, F Ahmed, J Linssen Sensors 23 (1), 222, 2022 | 12 | 2022 |
R3d3: The rolling receptionist robot with double dutch dialogue J Linssen, M Theune Proceedings of the Companion of the 2017 ACM/IEEE International Conference …, 2017 | 11 | 2017 |
A discussion of interactive storytelling techniques for use in a serious game JM Linssen Centre for Telematics and Information Technology (CTIT), 2012 | 11 | 2012 |
Generating game narratives with focalization and flashbacks M Hoek, M Theune, J Linssen Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 9 | 2014 |
AGENT: Awareness Game Environment for Natural Training J Linssen, T de Groot Foundations of Digital Games, 433-434, 2013 | 9 | 2013 |
Channel state information (CSI) analysis for predictive maintenance using convolutional neural network (CNN) P Bagave, J Linssen, W Teeuw, JK Brinke, N Meratnia Proceedings of the 2nd Workshop on Data Acquisition to Analysis, 51-56, 2019 | 8 | 2019 |
Taking Things at Face Value: How Stance Informs Politeness of Virtual Agents JM Linssen, M Theune, DKJ Heylen Workshop on Computers As Social Actors, 71-82, 2014 | 7 | 2014 |
Having one's cake and eating it too: coherence of children's emergent narratives M Theune, T Alofs, J Linssen, I Swartjes 2013 Workshop on Computational Models of Narrative, 2013 | 6 | 2013 |
Adaptive Learning in an Educational Game–Adapting Game Complexity to Gameplay Increases Efficiency of Learning JM Linssen | 6 | 2011 |
Things that Make Robots Go HMMM: Heterogeneous Multilevel Multimodal Mixing to Realise Fluent, Multiparty, Human-Robot Interaction D Davison, B Gorer, J Kolkmeier, JM Linssen, BR Schadenberg, ... eNTERFACE’16-12th Summer Workshop on Multimodal Interfaces, 6-20, 2017 | 5 | 2017 |
LOITER-TB: thought bubbles that give feedback on virtual agents’ experiences J Linssen, T de Groot, M Theune, D Heylen Intelligent Virtual Agents: 15th International Conference, IVA 2015, Delft …, 2015 | 4 | 2015 |
Improving social awareness through thought bubbles and flashbacks of virtual characters J Linssen, M Theune, T de Groot, D Heylen Intelligent Virtual Agents: 15th International Conference, IVA 2015, Delft …, 2015 | 4 | 2015 |
Meta-techniques for a social awareness learning game JM Linssen, M Theune Proc. of ECGBL, 2014 | 4 | 2014 |
Special issue editorial: virtual agents for social skills training M Bruijnes, J Linssen, D Heylen Journal on multimodal user interfaces 13, 1-2, 2019 | 3 | 2019 |
Point Cloud Analysis of Railway Infrastructure: A Systematic Literature Review B Dekker, B Ton, J Meijer, N Bouali, J Linssen, F Ahmed IEEE Access 11, 134355-134373, 2023 | 2 | 2023 |