The 2014 General Video Game Playing Competition D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couëtoux, ... Computational Intelligence and Artificial Intelligence in Games, IEEE …, 2015 | 271* | 2015 |
Evolving behaviour trees for the commercial game DEFCON CU Lim, R Baumgarten, S Colton Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010 | 197 | 2010 |
An Approach to General Videogame Evaluation and Automatic Generation using a Description Language CU Lim, DF Harrell Proceedings of the IEEE Computational Intelligence and Games 2014, 286-293, 2014 | 40 | 2014 |
Reimagining the avatar dream: Modeling social identity in digital media DF Harrell, CU Lim Communications of the ACM 60 (7), 50-61, 2017 | 38 | 2017 |
Revealing Social Identity Phenomena in Videogames with Archetypal Analysis CU Lim, DF Harrell Proceedings of the 6th International AISB Symposium on AI and Games, 6, 2015 | 24 | 2015 |
Authoring conversational narratives in games with the Chimeria platform. DF Harrell, D Kao, CU Lim, J Lipshin, A Sutherland, J Makivic, D Olson FDG, 2014 | 20 | 2014 |
Computationally Modeling Narratives of Social Group Membership with the Chimeria System DF Harrell, D Kao, CU Lim 2013 Workshop on Computational Models of Narrative 32, 124-129, 2013 | 16 | 2013 |
An AI Player for DEFCON: an Evolutionary Approach Using Behaviour Trees CU Lim Imperial College London, 2009 | 16 | 2009 |
Modeling player preferences in avatar customization using social network data: A case study using virtual items in Team fortress 2 CU Lim, DF Harrell IEEE Conference on Computational Intelligence in Games, 2013 | 15 | 2013 |
Toward telemetry-driven analytics for understanding players and their avatars in videogames CU Lim, DF Harrell Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015 | 13 | 2015 |
Developing Computational Models of Players’ Identities and Values from Videogame Avatars CU Lim, DF Harrell Proceedings of the 10th Annual Conference on the Foundations of Digital Games, 5, 2015 | 11 | 2015 |
Understanding Players’ Identities and Behavioral Archetypes from Avatar Customization Data CU Lim, DF Harrell Proceedings of the IEEE Computational Intelligence and Games 2015, 2015 | 10 | 2015 |
Stories of stigma and acceptance using the chimeria platform DF Harrell, D Kao, CU Lim, J Lipshin, A Sutherland Proceedings of the Electronic Literature Organization Conference 2014: Hold …, 2014 | 10 | 2014 |
Culturally-grounded analysis of everyday creativity in social media: A case study in Qatari context DF Harrell, S Vieweg, H Kwak, CU Lim, S Sengun, A Jahanian, P Ortiz Proceedings of the 2017 ACM SIGCHI conference on creativity and cognition …, 2017 | 9 | 2017 |
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. CU Lim, A Liapis, DF Harrell DiGRA/FDG, 2016 | 8 | 2016 |
Developing social identity models of players from game telemetry data CU Lim, D Harrell Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 7 | 2014 |
Trespass, nuisance, and spam: 11th century common law meets the internet RJ Aalberts, P Poon, P Thistle Communications of the ACM 50 (12), 40-45, 2007 | 7 | 2007 |
The marginal: A game for modeling players' perceptions of gradient membership in avatar categories CU Lim, DF Harrell Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 5 | 2015 |
The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena DF Harrell, D Kao, CU Lim, J Lipshin, A Sutherland Proceedings of the Digital Humanities Conference, 2014 | 5 | 2014 |
A data-driven approach for computationally modeling players' avatar customization behaviors CU Lim, DF Harrell Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 4 | 2015 |