Paul Skalski
Title
Cited by
Cited by
Year
The role of presence in the experience of electronic games
R Tamborini, P Skalski
Playing video games: Motives, responses, and consequences 1, 225-240, 2006
4112006
Mapping the road to fun: Natural video game controllers, presence, and game enjoyment
P Skalski, R Tamborini, A Shelton, M Buncher, P Lindmark
New Media & Society 13 (2), 224-242, 2011
3332011
Violent virtual video games and hostile thoughts
R Tamborini, MS Eastin, P Skalski, K Lachlan
J. Broad. & Elec. Media 48, 335, 2004
1892004
The role of social presence in interactive agent-based persuasion
P Skalski, R Tamborini
Media psychology 10 (3), 385-413, 2007
1662007
Chaper 5 presence in video games
R Tamborini, ND Bowman
Immersed in media, 105-128, 2010
1192010
Gender and age effects on information-seeking after 9/11
PR Spence, D Westerman, PD Skalski, M Seeger, TL Sellnow, RR Ulmer
Communication Research Reports 23 (3), 217-223, 2006
1192006
Immersed in media: Telepresence in everyday life
CC Bracken, P Skalski
Routledge, 2010
1062010
Predictors of audience interest in adopting digital television
DJ Atkin, K Neuendorf, LW Jeffres, P Skalski
The journal of media economics 16 (3), 159-173, 2003
952003
Image versus sound: A comparison of formal feature effects on presence and video game enjoyment.
P Skalski, R Whitbred
PsychNology Journal 8 (1), 2010
892010
Comparing survey and diary measures of internet and traditional media use
BS Greenberg, MS Eastin, P Skalski, L Cooper, M Levy, K Lachlan
Communication Reports 18 (1-2), 1-8, 2005
872005
Telepresence and video games: The impact of image quality.
CC Bracken, P Skalski
PsychNology Journal 7 (1), 2009
802009
Effects of humor on presence and recall of persuasive messages
P Skalski, R Tamborini, E Glazer, S Smith
Communication Quarterly 57 (2), 136-153, 2009
712009
Content analysis in the interactive media age
PD Skalski, KA Neuendorf, JA Cajigas
The content analysis guidebook 2, 201-42, 2017
702017
Blinded by the light: Illuminating the dark side of social network use through content analysis
AK Shelton, P Skalski
Computers in Human Behavior 33, 339-348, 2014
702014
Motivations for game play and the social capital and civic potential of video games
F Dalisay, MJ Kushin, M Yamamoto, YI Liu, P Skalski
New Media & Society 17 (9), 1399-1417, 2015
672015
Presence reactions to video games: The impact of image quality and skill level
C Campanella-Bracken, P Skalski
Proceedings from International Communication Association, New York City, New …, 2008
66*2008
Proxemic effects on information seeking after the September 11 attacks
PR Spence, D Westerman, PD Skalski, M Seeger, RR Ulmer, S Venette, ...
Communication Research Reports 22 (1), 39-46, 2005
582005
Telepresence and media entertainment
T Hartmann, C Klimmt, P Vorderer
Immersed in media: Telepresence in everyday life, 137-157, 2010
502010
Talking smack: Verbal aggression in professional wrestling
R Tamborini, RM Chory, K Lachlan, D Westerman, P Skalski
Communication Studies 59 (3), 242-258, 2008
502008
“Violence Is a Many-Splintered Thing “: The Importance of Realism, Justification, and Graphicness in Understanding Perceptions of and Preferences for Violent Films and Video Games
R Tamborini, R Weber, ND Bowman, A Eden, P Skalski
Projections 7 (1), 100-118, 2013
452013
The system can't perform the operation now. Try again later.
Articles 1–20