|The strategic female: gender-switching and player behavior in online games|
RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo
Information, Communication & Society 17 (3), 286-300, 2014
|Performing the Looking-Glass Self: Avatar Appearance and Group Identity in Second Life|
RM Martey, M Consalvo
Popular Communication 9 (3), 165-180, 2011
|The digital dollhouse: Context and social norms in The Sims Online|
RM Martey, J Stromer-Galley
Games and Culture 2 (4), 314-334, 2007
|Measuring game engagement: multiple methods and construct complexity|
RM Martey, K Kenski, J Folkestad, L Feldman, E Gordis, A Shaw, ...
Simulation & Gaming 45 (4-5), 528-547, 2014
|Visual spaces, norm governed places: The influence of spatial context online|
J Stromer-Galley, RM Martey
New Media & Society 11 (6), 1041-1060, 2009
|We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games|
B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ...
Computers in Human Behavior 45, 299-306, 2015
|Serious efforts at bias reduction|
A Shaw, K Kenski, J Stromer-Galley, RM Martey, BA Clegg, JE Lewis, ...
Journal of Media Psychology, 2016
|Adolescents seeking nutrition information: motivations, sources and the role of the internet|
JN Larsen, RM Martey
Learning tools and teaching approaches through ICT advancements, 104-115, 2013
|Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game-based training|
BA Clegg, B McKernan, RM Martey, SM Taylor, J Stromer-Galley, ...
Procedia Manufacturing 3, 1558-1565, 2015
|Game-based training to mitigate three forms of cognitive bias|
BA Clegg, RM Martey, J Stromer-Galley, K Kenski, T Saulnier, ...
Proceedings of Interservice/Industry Training, Simulation and Education …, 2014
|Communicating age in Second Life: The contributions of textual and visual factors|
RM Martey, J Stromer-Galley, M Consalvo, J Wu, J Banks, T Strzalkowski
New Media & Society 17 (1), 41-61, 2015
|Reconsidering site and self: Methodological frameworks for virtual-world research|
RM Martey, K Shiflett
International Journal of Communication 6, 22, 2012
|Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.|
RM Martey, A Shaw, J Stromer-Galley, K Kenski, BA Clegg, JE Folkestad, ...
|Exploring gendered notions: Gender, job hunting and web searches|
Web Search: Multidisciplinary Perspectives, 51-65, 2008
|Coping with [r] evolution in online games: Vulnerability and resilience responses to change in MMO game expansions|
J Banks, RM Martey
Journal of Broadcasting & Electronic Media 62 (2), 269-286, 2018
|Testing the power of game lessons: The effects of art style and narrative complexity on reducing cognitive bias|
RM Martey, A Shaw, J Stromer-Galley, K Kenski, B Clegg, J Folkestad, ...
International Journal of Communication 11, 22, 2017
|Put on your game face: Designing the researcher presence in immersive digital environments|
J Banks, RM Martey
Journal for Virtual Worlds Research 9 (1), 2016
|Five approaches to measuring engagement: Comparisons by video game characteristics|
RM Martey, K Kenski, J Folkestad, L Feldman, A Shaw, J Stromer-Galley, ...
Faculty/Researcher Works, 2014
|The digital dollhouse: Normative behavior in The Sims Online|
J Stromer-Galley, R Martey
Association of Internet Researchers, Toronto, Canada, 2003
|Flexible versus structured support for reasoning: enhancing analytical reasoning through a flexible analytic technique|
J Stromer-Galley, P Rossini, K Kenski, B McKernan, B Clegg, J Folkestad, ...
Intelligence and National Security 36 (2), 279-298, 2021