Location, location, location: Collecting space and place in mobile media A Gazzard Convergence 17 (4), 405-417, 2011 | 114 | 2011 |
Unlocking the gameworld: The rewards of space and time in videogames A Gazzard Game Studies 11 (1), 9-13, 2011 | 83 | 2011 |
The avatar and the player: Understanding the relationship beyond the screen A Gazzard 2009 Conference in games and virtual worlds for serious applications, 190-193, 2009 | 53 | 2009 |
Mazes in Videogames: meaning, metaphor and design A Gazzard McFarland, 2013 | 51 | 2013 |
Repetition and ritual logic in video games A Gazzard, A Peacock Games and Culture 6 (6), 499-512, 2011 | 51 | 2011 |
Now the chips are down: The BBC micro A Gazzard MIT Press, 2024 | 41 | 2024 |
game reward systems M Jakobsson, O Sotamaa, C Moore, J Begy, M Consalvo, A Gazzard Game Stud 11 (1), 2011 | 32 | 2011 |
Teleporters, tunnels & time: Understanding warp devices in videogames A Gazzard Proceedings of DiGRA2009, 2009 | 27 | 2009 |
The Platform and the Player: exploring the (hi) stories of Elite A Gazzard Game Studies 13 (2), 2013 | 26 | 2013 |
Game history: A special issue E Aarseth Game Studies 13 (2), 2013 | 17 | 2013 |
The Intertextual Arcade: Tracing Histories of Arcade Clones in 1980s Britain. A Gazzard Reconstruction: Studies in contemporary culture 14 (1), 2014 | 16 | 2014 |
Paths, players, places: Towards an understanding of mazes and spaces in videogames A Gazzard | 12 | 2010 |
Standing in the way of control: Relationships between gestural interfaces and game spaces A Gazzard Ctrl-Alt-Play, 2012 | 10 | 2012 |
Mazes in Videogames A Gazzard London: Mc. Farland & Company Inc. Publisher, 2013 | 7 | 2013 |
Playing in a virtual world: Exploration and aspects of play A Gazzard 17th International Conference on Artificial Reality and Telexistence (ICAT …, 2007 | 6 | 2007 |
Between pixels and play: The role of the photograph in videogame nostalgias A Gazzard Photography and Culture 9 (2), 151-162, 2016 | 5 | 2016 |
Grand theft algorithm: purposeful play, appropriated play and aberrant players A Gazzard Proceedings of the 12th international conference on Entertainment and media …, 2008 | 5 | 2008 |
Re-coding the algorithm: Purposeful and appropriated play A Gazzard Media in the Ubiquitous Era: Ambient, Social and Gaming Media, 200-214, 2012 | 4 | 2012 |
Player as parent, character as child: Exploring avatarial relationships in gamespace A Gazzard Proceedings of the 14th International Academic MindTrek Conference …, 2010 | 4 | 2010 |
Now the Chips Are Down A Gazzard The BBC Micro, 2016 | 3 | 2016 |