Location, location, location: Collecting space and place in mobile media A Gazzard Convergence 17 (4), 405-417, 2011 | 113 | 2011 |
Unlocking the gameworld: The rewards of space and time in videogames A Gazzard Game Studies 11 (1), 9-13, 2011 | 76 | 2011 |
The avatar and the player: Understanding the relationship beyond the screen A Gazzard 2009 Conference in games and virtual worlds for serious applications, 190-193, 2009 | 52 | 2009 |
Mazes in Videogames: meaning, metaphor and design A Gazzard McFarland, 2013 | 49 | 2013 |
Repetition and ritual logic in video games A Gazzard, A Peacock Games and Culture 6 (6), 499-512, 2011 | 45 | 2011 |
Now the chips are down: The BBC micro A Gazzard MIT Press, 2016 | 38 | 2016 |
game reward systems M Jakobsson, O Sotamaa, C Moore, J Begy, M Consalvo, A Gazzard Game Stud 11 (1), 2011 | 31 | 2011 |
Teleporters, tunnels & time: Understanding warp devices in videogames A Gazzard Proceedings of DiGRA2009, 2009 | 28 | 2009 |
The Platform and the Player: exploring the (hi) stories of Elite A Gazzard Game Studies 13 (2), 2013 | 24 | 2013 |
The Intertextual Arcade: Tracing Histories of Arcade Clones in 1980s Britain. A Gazzard Reconstruction: Studies in contemporary culture 14 (1), 2014 | 17 | 2014 |
Game History: A special issue E Aarseth Game studies 13 (2), 2013 | 17 | 2013 |
Standing in the way of control: Relationships between gestural interfaces and game spaces A Gazzard Ctrl-alt-play: Essays on control in video games, 121-132, 2013 | 11 | 2013 |
Paths, players, places: Towards an understanding of mazes and spaces in videogames A Gazzard | 11 | 2010 |
Playing in a virtual world: Exploration and aspects of play A Gazzard 17th International Conference on Artificial Reality and Telexistence (ICAT …, 2007 | 6 | 2007 |
Between pixels and play: The role of the photograph in videogame nostalgias A Gazzard Photography and Culture 9 (2), 151-162, 2016 | 5 | 2016 |
Mazes in Videogames A Gazzard Exploring Paths and Spaces. Jefferson, 2013 | 5 | 2013 |
Grand Theft algorithm: purposeful play, appropriated play and aberrant players A Gazzard Proceedings of the 12th international conference on Entertainment and media …, 2008 | 5 | 2008 |
Re-coding the algorithm: Purposeful and appropriated play A Gazzard Media in the Ubiquitous Era: Ambient, Social and Gaming Media, 200-214, 2012 | 4 | 2012 |
Folded Space: How Computer Games Rework Our Ideas of the Maze A Gazzard, A Peacock ISEA2008. Singapore, 2008 | 3 | 2008 |
Moving Through Game Space: The Paths of the Videogame A Gazzard GDTW2008. Liverpool, 2008 | 3 | 2008 |