Attachment style, social skills, and Facebook use amongst adults JA Oldmeadow, S Quinn, R Kowert Computers in Human Behavior, 2013 | 383 | 2013 |
Unpopular, overweight, and socially inept: Reconsidering the stereotype of online gamers R Kowert, R Festl, T Quandt Cyberpsychology, Behavior, and Social Networking 17 (3), 141-146, 2014 | 173 | 2014 |
Geek or Chic? Emerging Stereotypes of Online Gamers R Kowert, MD Griffiths, JA Oldmeadow Bulletin of Science, Technology & Society, 2012 | 160 | 2012 |
Social gaming, lonely life? The impact of digital game play on adolescents’ social circles R Kowert, E Domahidi, R Festl, T Quandt Computers in human behavior 36, 385-390, 2014 | 135 | 2014 |
Psychosocial causes and consequences of online video game play R Kowert, J Vogelgesang, R Festl, T Quandt Computers in Human Behavior 45, 51-58, 2015 | 126 | 2015 |
(A) Social reputation: Exploring the relationship between online video game involvement and social competence R Kowert, JA Oldmeadow Computers in Human Behavior 29 (4), 1872-1878, 2013 | 126 | 2013 |
The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals R Kowert, E Domahidi, T Quandt Cyberpsychology, Behavior, and Social Networking 17 (7), 447-453, 2014 | 122 | 2014 |
The role of social identity and online social capital on psychosocial outcomes in MMO players LK Kaye, R Kowert, S Quinn Computers in Human Behavior 74, 215-223, 2017 | 107 | 2017 |
Playing for social comfort: Online video game play as a social accommodator for the insecurely attached R Kowert, JA Oldmeadow Computers in human behavior 53, 556-566, 2015 | 107 | 2015 |
Sexist games= sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes J Breuer, R Kowert, R Festl, T Quandt Cyberpsychology, Behavior, and Social Networking 18 (4), 197-202, 2015 | 106 | 2015 |
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems MC Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Gillespie, ... Social Science & Medicine 216, 124-132, 2018 | 94 | 2018 |
The video game debate: Unravelling the physical, social, and psychological effects of video games R Kowert, T Quandt Routledge, 2015 | 88 | 2015 |
A longitudinal analysis of gaming-and non-gaming-related friendships and social support among social online game players E Domahidi, J Breuer, R Kowert, R Festl, T Quandt Media Psychology 21 (2), 288-307, 2018 | 66 | 2018 |
Going beyond the game: Development of gamer identities within societal discourse and virtual spaces J Grooten, R Kowert Loading... 9 (14), 2015 | 57 | 2015 |
What role can videogames play in the COVID-19 pandemic? HR Marston, R Kowert Emerald Open Research 2, 2020 | 56 | 2020 |
The Stereotype of Online Gamers: New Characterization or Recycled Prototype? R Kowert, JA Oldmeadow Nordic DiGRA, 2012 | 50 | 2012 |
Video games and social competence R Kowert Routledge, 2014 | 48 | 2014 |
Women are from FarmVille, men are from ViceCity: The cycle of exclusion and sexism in video game content and culture R Kowert, J Breuer, T Quandt New perspectives on the social aspects of digital gaming, 136-150, 2017 | 43 | 2017 |
The impact of video game play on human (and orc) creativity ND Bowman, R Kowert, CJ Ferguson Video games and creativity, 39-60, 2015 | 39 | 2015 |
When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment ND Bowman, R Kowert, E Cohen Computers in Human Behavior 53, 131-139, 2015 | 25 | 2015 |