A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives L Freina, M Ott eLSE Conference, Bucharest, April 2015, 2015 | 606 | 2015 |
Emotive concept nouns and motor responses: Attraction or repulsion? L Freina, G Baroni, AM Borghi, R Nicoletti Memory & Cognition 37 (4), 493-499, 2009 | 52 | 2009 |
A literature review on immersive virtual reality in education: State of the art and perspectives. eLearning & Software for Education,(1) L Freina, M Ott S, 2015 | 43 | 2015 |
Immersive vs desktop virtual reality in game based learning L Freina, A Canessa European Conference on Games Based Learning, 195, 2015 | 33 | 2015 |
Training of spatial abilities with digital games: impact on mathematics performance of primary school students L Freina, R Bottino, L Ferlino, M Tavella International Conference on Games and Learning Alliance, 25-40, 2017 | 14 | 2017 |
DISCUSSING IMPLEMENTATION CHOICES FOR SERIOUS GAMES SUPPORTING SPATIAL AND ORIENTATION SKILLS L Freina, M Ott ICERI2014 Proceedings, 5182-5191, 2014 | 14 | 2014 |
From e-learning to VR-learning: an example of learning in an immersive virtual world L Freina, R Bottino, M Tavella Journal of e-Learning and Knowledge Society 12 (2), 15-25, 2016 | 12 | 2016 |
Visuospatial abilities training with digital games in a primary school L Freina, R Bottino International Journal of Serious Games 5 (3), 23-35, 2018 | 10 | 2018 |
Learning to cope with street dangers: an interactive environment for the intellectually impaired L Freina, M Busi, A Canessa, I Caponetto, M Ott EDULEARN14 Proceedings, 972-980, 2014 | 8 | 2014 |
Immersion’s impact on performance in a spatial reasoning task L Freina, R Bottino, M Tavella, F Dagnino International Conference on Games and Learning Alliance, 211-220, 2016 | 7 | 2016 |
A literature review on immersive virtual reality in education: State of the art and perspectives, eLearning and Software for Education Conference, April 2015 L Freina, M Ott Romania, 2015 | 6 | 2015 |
A learning path in support of computational thinking in the last years of Primary School L Freina, R Bottino, L Ferlino International Conference on Games and Learning Alliance, 16-27, 2018 | 5 | 2018 |
Immersion or Non-Immersion? That is the Question. Is Immersion Useful in a Spatial Perspective Taking Task? L Freina, R Bottino Immersive Italy – 6th European Immersive Education Summit, 2016 | 5 | 2016 |
A Cloud Computing Based Instructional Scaffold to Help People With the Down Syndrome Learn Their Way in Town. F Costa, L Freina, M Ott Proceedings of INTED2015 Conference 2nd-4th March 2015, 2730-2736, 2015 | 5 | 2015 |
Social Empowerment of Intellectually Impaired through a Cloud Mobile System L Freina, R Bottino, M Ott, F Costa Future Internet 7 (4), 429-444, 2015 | 4 | 2015 |
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion L Freina, R Bottino, M Tavella, C Chiorri International Journal of Serious Games 4 (3), 2017 | 3 | 2017 |
Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution RM Bottino, L Freina, M Ott, F Costa Proceedings of the 5th International Conference on Digital Health 2015, 103-104, 2015 | 3 | 2015 |
A visual thinking skills training in support of STEM education L Freina, R Bottino 10th European Conference on Games Based Learning: ECGBL 2016, 224-231, 2016 | 2 | 2016 |
Fostering Computational Thinking skills in the Last Years of Primary School L Freina, R Bottino, L Ferlino International Journal of Serious Games 6 (3), 101-115, 2019 | 1 | 2019 |
Giochi a supporto dello sviluppo delle abilità visuospaziali L Freina, R Bottino Italian Journal of Educational Technology 27 (2), 91-104, 2019 | 1 | 2019 |