Ian Wright
Ian Wright
Open University
Verified email at acm.org - Homepage
Title
Cited by
Cited by
Year
Towards a design-based analysis of emotional episodes
I Wright, A Sloman, LP Beaudoin
Philosophy, Psychiatry, & Psychology 3 (2), 101-126, 1996
1511996
Emotional agents
IP Wright
University of Birmingham, 1997
1091997
The social architecture of capitalism
I Wright
Physica A: Statistical Mechanics and its Applications 346 (3-4), 589-620, 2005
982005
Classical econophysics
WP Cockshott, A Cottrell, GJ Michaelson, IP Wright, VM Yakovenko
Routledge, 2009
912009
The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case
I Wright, JAR Marshall
Int. J. Intell. Games & Simulation 2 (1), 36-48, 2003
632003
Computational modelling of motive-management processes
A Sloman, L Beaudouin, I Wright
511994
The duration of recessions follows an exponential not a power law
I Wright
Physica A: Statistical Mechanics and its Applications 345 (3-4), 608-610, 2005
452005
Reinforcement learning and animat emotions
I Wright
From Animals to Animats IV, Proceedings of the Fourth International …, 1996
391996
Minder1: An implementation of a protoemotional agent architecture
I Wright, A Sloman
University of Birmingham, 1997
311997
Minder1: An implementation of a protoemotional agent architecture
I Wright, A Sloman
University of Birmingham, 1997
311997
The emergence of the law of value in a dynamic simple commodity economy
I Wright
Review of Political Economy 20 (3), 367-391, 2008
302008
Classical econophysics
AF Cottrell, P Cockshott, GJ Michaelson, IP Wright, V Yakovenko
Routledge, 2009
292009
Implicit microfoundations for macroeconomics
IP Wright
Economics: The Open-Access, Open-Assessment E-Journal 3, 2009
282009
Implicit microfoundations for macroeconomics
IP Wright
Economics: The Open-Access, Open-Assessment E-Journal 3, 2009
282009
RC++ A Rule Based Language for Game AI.
I Wright, JAR Marshall, W House, N Street
GAME-ON, 42-, 2000
162000
Classical macrodynamics and the labor theory of value
IP Wright
The Open University Economic Discussion Paper, 2011
102011
Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games.
I Wright, JAR Marshall, W House, N Street
GAME-ON, 34-, 2000
102000
Simulating the law of value
I Wright
Submitted for publication, preprint at http://www. unifr. ch/econophysics …, 2003
92003
More AI in Less Processor Time:‘Egocentric’AI
I Wright, J Marshall
Gamasutra on-line, 2000
92000
Information, Work and Value
A Cottrell, P Cockshott, G Michaelson, I Wright
URL: http://www. dcs. gla. ac. uk/~ wpc/reports/info_book. pdf(дата об ра ще …, 2007
82007
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