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Frank Bosman
Frank Bosman
Academic Director Master Christianity and Society, Tilburg School of Catholic Theology
Verified email at home.nl - Homepage
Title
Cited by
Cited by
Year
Gaming and the Divine: A new systematic theology of video games
FG Bosman
Routledge, 2019
522019
The Word has become game: Researching religion in digital games
F Bosman
Heidelberg Journal of Religions on the Internet 11, 28-45, 2016
342016
‘The Lamb of Comstock’. Dystopia and Religion in Video Games
FG Bosman
Online-Heidelberg Journal of Religions on the Internet 5, 2014
332014
There is no solution!:“wicked problems” in digital games
FG Bosman
Games and culture 14 (5), 543-559, 2019
272019
‘Nothing is true, everything is permitted’-The Portrayal of the Nizari Isma’ilis in the Assassin’s Creed Game Series
FG Bosman
Online-Heidelberg journal of religions on the internet 10, 2016
232016
´ The poor carpenter´: Reinterpretating Christian Mythology in the Assassin's Creed Game Series
F Bosman
gamevironments, 2016
202016
Accept your baptism, and die! Redemption, Death and Baptism in Bioshock Infinite
F Bosman
gamevironments, 30-30, 2017
152017
Conflict and affect among conservative Christians on Facebook
M Abdel-Fadil
Online-Heidelberg Journal of Religions on the Internet 11, 1-28, 2016
142016
Nephilim: The children of Lilith. The place of man in the ontological and cosmological dualism of the Diablo, Darksiders and Devil May Cry game series
FG Bosman, M Poorthuis
Online-Heidelberg Journal of Religions on the Internet 7, 2015
132015
Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games
F Bosman
gamevironments, 2018
102018
I Have Faith in Thee, Lord: Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac
FG Bosman, ALHM Wieringen
Religions 9 (4), 133, 2018
92018
The sacred and the digital. Critical depictions of religions in digital games
FG Bosman
Religions 10 (2), 130, 2019
82019
‘Playing God’. On God & Game
FG Bosman
Online-Heidelberg Journal of Religions on the Internet 7, 2015
82015
When art is religion and vice versa. Six perspectives on the relationship between art and religion
FG Bosman
Perichoresis 18 (3), 3-20, 2020
72020
The Incarnated Gamer: The Theophoric Quality of Games, Gaming, and Gamers
FG Bosman
Boundaries of Self and Reality Online, 187-203, 2017
72017
Authentic Historical Imagery: A Suggested Approach for Medieval Videogames
J Wolterink
gamevironments, 2017
62017
Rapportage natuurgegevens langsdammen Waal 2016-2020
FPL Collas, NY Flores, R Aalderen, FJM Bosman, MM Schoor, ...
Nijmegen: Radboud Universiteit, 2020
52020
The Bell Tolled Six on Easter Sunday’: The Motif of the Harrowing of Hell in the Video Game ‘Child of Light
FG Bosman
The Apostles’ Creed ‘He Descended Into Hell’, 160-184, 2018
52018
21 “We do not pray, we invent”: Jews, Judaism, and Jewish Mysticism in the Video Game “Wolfenstein: The New Order”
FG Bosman, L Mock
Religious Stories in Transformation: Conflict, Revision and Reception, 376-398, 2016
52016
Video Games as Art: A Communication-oriented Perspective on the Relationship Between Gaming and the Art
FG Bosman, ALHM van Wieringen
Walter de Gruyter GmbH & Co KG, 2022
4*2022
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