Gaming and the divine: a new systematic theology of video games FG Bosman Routledge, 2019 | 30 | 2019 |
‘The Lamb of Comstock’. Dystopia and Religion in Video Games FG Bosman Online-Heidelberg Journal of Religions on the Internet 5, 2014 | 30 | 2014 |
The Word has become game: Researching religion in digital games FG Bosman Online-Heidelberg Journal of Religions on the Internet 11, 2016 | 29 | 2016 |
There is no solution!:“wicked problems” in digital games FG Bosman Games and Culture 14 (5), 543-559, 2019 | 18 | 2019 |
‘Nothing is true, everything is permitted’-The Portrayal of the Nizari Isma’ilis in the Assassin’s Creed Game Series FG Bosman Online-Heidelberg journal of religions on the internet 10, 2016 | 18 | 2016 |
'The poor carpenter': Reinterpretating Christian Mythology in the Assassin's Creed Game Series FG Bosman gamevironments, 27-27, 2016 | 13 | 2016 |
Nephilim: The children of Lilith. The place of man in the ontological and cosmological dualism of the Diablo, Darksiders and Devil May Cry game series FG Bosman, M Poorthuis Online-Heidelberg Journal of Religions on the Internet 7, 2015 | 12 | 2015 |
Accept your baptism, and die! Redemption, Death and Baptism in Bioshock Infinite F Bosman gamevironments, 30-30, 2017 | 10 | 2017 |
Conflict and affect among conservative Christians on Facebook M Abdel-Fadil Online-Heidelberg Journal of Religions on the Internet 11, 1-28, 2016 | 10 | 2016 |
The Sacred and the Digital. Critical Depictions of Religions in Digital Games FG Bosman Religions 10 (2), 130, 2019 | 7 | 2019 |
I Have Faith in Thee, Lord: Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac FG Bosman, ALHM Wieringen Religions 9 (4), 133, 2018 | 7 | 2018 |
The incarnated gamer: The theophoric quality of games, gaming, and gamers FG Bosman Boundaries of Self and Reality Online, 187-203, 2017 | 6 | 2017 |
Rapportage natuurgegevens langsdammen Waal 2016-2020 FPL Collas, NY Flores, R Aalderen, FJM Bosman, MM Schoor, ... Nijmegen: Radboud Universiteit, 2020 | 5 | 2020 |
The Bell Tolled Six on Easter Sunday’: The Motif of the Harrowing of Hell in the Video Game ‘Child of Light FG Bosman The Apostles’ Creed ‘He Descended Into Hell’, 160-184, 2018 | 5 | 2018 |
Authentic Historical Imagery: A Suggested Approach for Medieval Videogames J Wolterink gamevironments, 2017 | 4 | 2017 |
God houdt wel van een geintje: een kleine theologie van de humor F Bosman Boekencentrum, 2012 | 4 | 2012 |
COVID-19 and the secular theodicy: On social distancing, the death of God and the Book of Job F Bosman, A van Wieringen The New Common: How the COVID-19 pandemic is transforming society, 47-51, 2021 | 3 | 2021 |
Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games F Bosman gamevironments, 2018 | 3 | 2018 |
‘Teach Us the Secret Runes’. The Lord’s Prayer in Heliand FG Bosman Perichoresis 14 (2), 39-51, 2016 | 3 | 2016 |
21 “We do not pray, we invent”: Jews, Judaism, and Jewish Mysticism in the Video Game “Wolfenstein: The New Order” FG Bosman, L Mock Religious Stories in Transformation: Conflict, Revision and Reception, 376-398, 2016 | 3 | 2016 |