Gaming and the Divine: A new systematic theology of video games FG Bosman Routledge, 2019 | 52 | 2019 |
The Word has become game: Researching religion in digital games F Bosman Heidelberg Journal of Religions on the Internet 11, 28-45, 2016 | 34 | 2016 |
‘The Lamb of Comstock’. Dystopia and Religion in Video Games FG Bosman Online-Heidelberg Journal of Religions on the Internet 5, 2014 | 33 | 2014 |
There is no solution!:“wicked problems” in digital games FG Bosman Games and culture 14 (5), 543-559, 2019 | 27 | 2019 |
‘Nothing is true, everything is permitted’-The Portrayal of the Nizari Isma’ilis in the Assassin’s Creed Game Series FG Bosman Online-Heidelberg journal of religions on the internet 10, 2016 | 23 | 2016 |
´ The poor carpenter´: Reinterpretating Christian Mythology in the Assassin's Creed Game Series F Bosman gamevironments, 2016 | 20 | 2016 |
Accept your baptism, and die! Redemption, Death and Baptism in Bioshock Infinite F Bosman gamevironments, 30-30, 2017 | 15 | 2017 |
Conflict and affect among conservative Christians on Facebook M Abdel-Fadil Online-Heidelberg Journal of Religions on the Internet 11, 1-28, 2016 | 14 | 2016 |
Nephilim: The children of Lilith. The place of man in the ontological and cosmological dualism of the Diablo, Darksiders and Devil May Cry game series FG Bosman, M Poorthuis Online-Heidelberg Journal of Religions on the Internet 7, 2015 | 13 | 2015 |
Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games F Bosman gamevironments, 2018 | 10 | 2018 |
I Have Faith in Thee, Lord: Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac FG Bosman, ALHM Wieringen Religions 9 (4), 133, 2018 | 9 | 2018 |
The sacred and the digital. Critical depictions of religions in digital games FG Bosman Religions 10 (2), 130, 2019 | 8 | 2019 |
‘Playing God’. On God & Game FG Bosman Online-Heidelberg Journal of Religions on the Internet 7, 2015 | 8 | 2015 |
When art is religion and vice versa. Six perspectives on the relationship between art and religion FG Bosman Perichoresis 18 (3), 3-20, 2020 | 7 | 2020 |
The Incarnated Gamer: The Theophoric Quality of Games, Gaming, and Gamers FG Bosman Boundaries of Self and Reality Online, 187-203, 2017 | 7 | 2017 |
Authentic Historical Imagery: A Suggested Approach for Medieval Videogames J Wolterink gamevironments, 2017 | 6 | 2017 |
Rapportage natuurgegevens langsdammen Waal 2016-2020 FPL Collas, NY Flores, R Aalderen, FJM Bosman, MM Schoor, ... Nijmegen: Radboud Universiteit, 2020 | 5 | 2020 |
The Bell Tolled Six on Easter Sunday’: The Motif of the Harrowing of Hell in the Video Game ‘Child of Light FG Bosman The Apostles’ Creed ‘He Descended Into Hell’, 160-184, 2018 | 5 | 2018 |
21 “We do not pray, we invent”: Jews, Judaism, and Jewish Mysticism in the Video Game “Wolfenstein: The New Order” FG Bosman, L Mock Religious Stories in Transformation: Conflict, Revision and Reception, 376-398, 2016 | 5 | 2016 |
Video Games as Art: A Communication-oriented Perspective on the Relationship Between Gaming and the Art FG Bosman, ALHM van Wieringen Walter de Gruyter GmbH & Co KG, 2022 | 4* | 2022 |