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Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
512018
Multimodal learning hub: A tool for capturing customizable multimodal learning experiences
J Schneider, DD Mitri, B Limbu, H Drachsler
European conference on technology enhanced learning, 45-58, 2018
362018
Supporting training of expertise with wearable technologies: The WEKIT reference framework
B Limbu, M Fominykh, R Klemke, M Specht, F Wild
Mobile and ubiquitous learning, 157-175, 2018
262018
Affordances for capturing and re-enacting expert performance with wearables
W Guest, F Wild, A Vovk, M Fominykh, B Limbu, R Klemke, P Sharma, ...
European Conference on Technology Enhanced Learning, 403-409, 2017
202017
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer
BH Limbu, H Jarodzka, R Klemke, M Specht
Sensors 19 (14), 3244, 2019
152019
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment
B Limbu, A Vovk, H Jarodzka, R Klemke, F Wild, M Specht
Transforming Learning with Meaningful Technologies, EC-TEL 2019 11722, 158-171, 2019
132019
Table tennis tutor: Forehand strokes classification based on multimodal data and neural networks
KA Mat Sanusi, DD Mitri, B Limbu, R Klemke
Sensors 21 (9), 3121, 2021
122021
From AR to expertise: A user study of an augmented reality training to support expertise development
BH Limbu, H Jarodzka, R Klemke, F Wild, M Specht
Journal of Universal Computer Science 24 (2), 108-128, 2018
112018
Augmentation of practice with expert performance data: Presenting a calligraphy use case
B Limbu, J Schneider, R Klemke, M Specht
Proceedings of the 3rd International Conference on Smart Learning Ecosystem …, 2018
92018
Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies.
R Klemke, A Antonaci, B Limbu
Int. J. Serious Games 7 (3), 97-129, 2020
82020
Sensors for Seamless Learning
M Specht, LB Hang, JS Barnes
Seamless Learning, 141-152, 2019
42019
Multimodal learning experience for deliberate practice
D Di Mitri, J Schneider, B Limbu, KA Mat Sanusi, R Klemke
The Multimodal Learning Analytics Handbook, 183-204, 2022
32022
Enhancing Crew Training for Exploration Missions: the WEKIT experience
L Ravagnoloa
70th International Astronautical Congress conference, 2019
32019
Tomb of osiris: Gamifying the assessment of collaborative complex problem solving skills on tangible tabletops
B Limbu, V Maquil, E Ras, A Weinberger
International Computer Assisted Assessment Conference, 61-68, 2015
32015
WEKIT Framework and Training Methodology
B Limbu, J Rasool, R Klemke
22017
Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice.
O Dikken, B Limbu, M Specht
12021
HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms
T Quin, B Limbu, M Beerens, M Specht
12021
Multimodal interaction for deliberate practice
BH Limbu
12020
Der multimodale Lern-Hub: Ein Werkzeug zur Erfassung individualisierbarer und sensorgestützter multimodaler Lernerfahrungen
J Schneider, DD Mitri, B Limbu, H Drachsler
Digitale Bildung und Künstliche Intelligenz in Deutschland, 537-557, 2020
12020
Gamifire-a scalable, platform-independent infrastructure for meaningful gamification of MOOCs
R Klemke, A Antonaci, B Limbu
International Conference on Games and Learning Alliance, 256-265, 2019
12019
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