bibeg limbu
Title
Cited by
Cited by
Year
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
372018
Multimodal learning hub: A tool for capturing customizable multimodal learning experiences
J Schneider, D Di Mitri, B Limbu, H Drachsler
European Conference on Technology Enhanced Learning, 45-58, 2018
262018
Supporting training of expertise with wearable technologies: The WEKIT reference framework
B Limbu, M Fominykh, R Klemke, M Specht, F Wild
Mobile and ubiquitous learning, 157-175, 2018
202018
Affordances for capturing and re-enacting expert performance with wearables
W Guest, F Wild, A Vovk, M Fominykh, B Limbu, R Klemke, P Sharma, ...
European Conference on Technology Enhanced Learning, 403-409, 2017
172017
From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development.
B Limbu, H Jarodzka, R Klemke, F Wild, M Specht
J. UCS 24 (2), 108-128, 2018
82018
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment
B Limbu, A Vovk, H Jarodzka, R Klemke, F Wild, M Specht
Transforming Learning with Meaningful Technologies, EC-TEL 2019 11722, 158-171, 2019
62019
Augmentation of practice with expert performance data: Presenting a calligraphy use case
B Limbu, J Schneider, R Klemke, M Specht
Proceedings of the 3rd International Conference on Smart Learning Ecosystem …, 2018
62018
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer
BH Limbu, H Jarodzka, R Klemke, M Specht
Sensors 19 (14), 3244, 2019
42019
Tomb of osiris: Gamifying the assessment of collaborative complex problem solving skills on tangible tabletops
B Limbu, V Maquil, E Ras, A Weinberger
International Computer Assisted Assessment Conference, 61-68, 2015
32015
Sensors for Seamless Learning
M Specht, LB Hang, JS Barnes
Seamless Learning, 141-152, 2019
22019
Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies
R Klemke, A Antonaci, B Limbu, C Learning
The International Journal of Serious Games 8 (3), 2020
12020
Der multimodale Lern-Hub: Ein Werkzeug zur Erfassung individualisierbarer und sensorgestützter multimodaler Lernerfahrungen
J Schneider, D Di Mitri, B Limbu, H Drachsler
Digitale Bildung und Künstliche Intelligenz in Deutschland, 537-557, 2020
12020
Enhancing Crew Training for Exploration Missions: the WEKIT experience
L Ravagnoloa
70th International Astronautical Congress conference, 2019
12019
Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks
KA Mat Sanusi, DD Mitri, B Limbu, R Klemke
Sensors 21 (9), 3121, 2021
2021
Multimodal interaction for deliberate practice
BH Limbu
2020
Gamifire-A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs
R Klemke, A Antonaci, B Limbu
International Conference on Games and Learning Alliance, 256-265, 2019
2019
Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC
R Klemke, A Antonaci, B Limbu
Transforming Learning with Meaningful Technologies. EC-TEL 2019 11722, 613-616, 2019
2019
D1. 7 WEKIT Framework & Training Methodology: The WEKIT Framework
R Klemke, BH Limbu
WEKIT, 2019
2019
A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors
B Limbu, M Fominykh, R Klemke, M Specht
Perspectives on Wearable Enhanced Learning (WELL), 213-228, 2019
2019
Gamification for experience transfer with wearables and AR
B Limbu, A Antonaci, R Klemke
2018
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