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Heinrich Söbke
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Lehren und Lernen mit VR und AR–Was wird erwartet? Was funktioniert?
R Zender, M Weise, M von der Heyde, H Söbke
Proceedings of DeLFI Workshops 2018 co-located with 16th e-Learning …, 2018
462018
Prime Example Ingress: Reframing the Pervasive Game Design Framework (PGDF)
H Söbke, J Baalsrud Hauge, IA Stefan
International Journal of Serious Games 4 (2), 39-58, 2017
412017
Using the Master Copy - Adding Educational Content to Commercial Video Games
H Söbke, T Bröker, O Kornadt
Proceedings of the 7th European Conference on Games-Based Learning, Vol. 2 …, 2013
272013
Serious games architectures and engines
H Söbke, A Streicher
Entertainment Computing and Serious Games, 148-173, 2016
252016
SimCity in infrastructure management education
U Arnold, H Söbke, M Reichelt
Education Sciences 9 (3), 209, 2019
242019
A case study of deep gamification in higher engineering education
H Söbke
International Conference on Games and Learning Alliance, 375-386, 2018
182018
Mixed reality media-enabled public participation in urban planning
M Wolf, H Söbke, F Wehking
Augmented Reality and Virtual Reality, 125-138, 2020
142020
Simulation and visualization of material flows in sanitation systems for streamlined sustainability assessment
M Schütze, A Wriege-Bechtold, T Zinati, H Söbke, I Wißmann, M Schulz, ...
Water Science and Technology 79 (10), 1966-1976, 2019
142019
BIM-based description of wastewater treatment plants
H Söbke, M Theiler, E Tauscher, K Smarsly
112018
Space for seriousness?
H Söbke
International Conference on Entertainment Computing, 482-489, 2015
112015
Learning, reasoning and modeling in social gaming
H Söbke, JA Corredor, O Kornadt
Transactions on edutainment X, 243-258, 2013
112013
Using a location-based AR game in environmental engineering
H Söbke, J Baalsrud Hauge, IA Stefan, A Stefan
Joint International Conference on Entertainment Computing and Serious Games …, 2019
102019
Quizzing to become an engineer-a commercial quiz app in higher education
L Weitze, H Söbke
Proceeding: New Perspectives in Science Education, Pixel, 225-230, 2016
102016
Social Game Fliplife : Digging for talent – an analysis
H Söbke, C Hadlich, N Müller, T Hesse, C Hennig, S Schneider, M Aubel, ...
6th European Conference on Games Based Learning, 487-494, 2012
102012
Social Gaming–Just Click and Reward?
H Söbke, T Bröker, O Kornadt
6th European Conference on Games Based Learning, 478-486, 2012
92012
Designing augmented reality applications as learning activity
M Wolf, H Söbke, J Baalsrud Hauge
Augmented Reality in Education, 23-43, 2020
82020
„Rat(t)en in der Lehre“ - Über die Spiel(un)lust unserer Studierender am Beispiel digitaler Apps
H Söbke, M Reichelt
Teaching Trends 2016 Digitalisierung in der Hochschule: Mehr Vielfalt in der …, 2016
8*2016
Long-term engagement in mobile location-based augmented reality games
H Söbke, J Baalsrud Hauge, IA Stefan
Augmented Reality Games I, 129-147, 2019
72019
Two decades of traffic system education using the simulation game MOBILITY
H Söbke, R Harder, U Planck-Wiedenbeck
Joint International Conference on Serious Games, 43-53, 2018
72018
The challenge to nurture challenge
H Söbke, L Weitze
International Conference on Entertainment Computing, 15-23, 2016
72016
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