Enkhbold Nyamsuren
TitleCited byYear
Pre-attentive and attentive vision module
E Nyamsuren, NA Taatgen
Cognitive Systems Research 24, 62-71, 2013
412013
RAGE architecture for reusable serious gaming technology components
W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz
International Journal of Computer Games Technology 2016, 3, 2016
332016
Set as an Instance of a Real‐World Visual‐Cognitive Task
E Nyamsuren, NA Taatgen
Cognitive science 37 (1), 146-175, 2013
232013
RAGE reusable game software components and their integration into serious game engines
W Van der Vegt, E Nyamsuren, W Westera
International Conference on Software Reuse, 165-180, 2016
132016
Preventing social engineering in ubiquitous environment
E Nyamsuren, HJ Choi
Future Generation Communication and Networking (FGCN 2007) 2, 573-577, 2007
132007
Cognitive analysis of educational games: The number game
HLJ van der Maas, E Nyamsuren
Topics in cognitive science 9 (2), 395-412, 2017
112017
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Joint International Conference on Serious Games, 191-203, 2016
52016
The Effect of Visual Representation Style in Problem-Solving: A Perspective from Cognitive Processes
E Nyamsuren, NA Taatgen
PLOS ONE 8 (11), e80550, 2013
52013
Building a semantic model of a textual document for efficient search and retrieval
E Nyamsuren, HJ Choi
Advanced Communication Technology, 2009. ICACT 2009. 11th International …, 2009
52009
Human Reasoning Module
E Nyamsuren, NA Taatgen
Biologically Inspired Cognitive Architectures 8, 1-18, 2014
42014
The synergy of top-down and bottom-up attention in complex task: going beyond saliency models.
E Nyamsuren, NA Taatgen
M. KnauffM. PauenI. SebanzI. Wachsmuth. Proceedings of the 35th Annual …, 2013
42013
Building domain independent ontology for web 2.0
E Nyamsuren, HJ Choi
Computer and Information Technology Workshops, 2008. CIT Workshops 2008 …, 2008
42008
Efficient Software Assets for Fostering Learning in Applied Games
M Maurer, A Nussbaumer, C Steiner, W van der Vegt, R Nadolski, ...
International Conference on Immersive Learning, 170-182, 2017
32017
Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning
E Nyamsuren, W Van der Vegt, W Westera
Fifteenth International Conference on Advances in Computer Games 2017 (ACG2017), 2017
32017
Top-down Planning and Bottom-up Perception in a Problem-solving Task
E Nyamsuren, N Taatgen
Proceedings of the Annual Meeting of the Cognitive Science Society 33 (33), 2011
32011
Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.
E Nyamsuren, HLJ van der Maas, M Maurer
Serious Games Society, 2018
22018
How does prevalence shape errors in complex tasks?
E Nyamsuren, HLJ van der Maas, NA Taatgen
Proceedings of the International Conference on Cognitive Modeling, Groningen …, 2015
22015
From Casual Deduction to Spatial Relations: Bottom-up and Top-down Reasoning Unified.
E Nyamsuren, NA Taatgen
Proceedings of the 12th International Conference on Cognitive Modeling, 203-208, 2013
22013
The RAGE Game Software Components Repository for Supporting Applied Game Development
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ...
Serious Games Society, 2017
12017
Making Serious Games with Reusable Software Components
W van der Vegt, E Nyamsuren, W Westera
Joint International Conference on Serious Games, 13-16, 2018
2018
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Articles 1–20