Enkhbold Nyamsuren
Cited by
Cited by
RAGE architecture for reusable serious gaming technology components
W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz
International Journal of Computer Games Technology 2016, 2016
Pre-attentive and attentive vision module
E Nyamsuren, NA Taatgen
Cognitive Systems Research 24, 62-71, 2013
Artificial intelligence moving serious gaming: Presenting reusable game AI components
W Westera, R Prada, S Mascarenhas, PA Santos, J Dias, M Guimarães, ...
Education and Information Technologies 25, 351-380, 2020
Geo-analytical question-answering with GIS
S Scheider, E Nyamsuren, H Kruiger, H Xu
International Journal of Digital Earth 14 (1), 1-14, 2021
Set as an Instance of a Real‐World Visual‐Cognitive Task
E Nyamsuren, NA Taatgen
Cognitive science 37 (1), 146-175, 2013
Cognitive analysis of educational games: The number game
HLJ van der Maas, E Nyamsuren
Topics in cognitive science 9 (2), 395-412, 2017
Preventing social engineering in ubiquitous environment
E Nyamsuren, HJ Choi
Future Generation Communication and Networking (FGCN 2007) 2, 573-577, 2007
Extracting interrogative intents and concepts from geo-analytic questions
H Xu, E Hamzei, E Nyamsuren, H Kruiger, S Winter, M Tomko, S Scheider
AGILE: GIScience Series 1, 23, 2020
RAGE reusable game software components and their integration into serious game engines
W Van der Vegt, E Nyamsuren, W Westera
Software Reuse: Bridging with Social-Awareness: 15th International …, 2016
Loose programming of GIS workflows with geo‐analytical concepts
JF Kruiger, V Kasalica, R Meerlo, AL Lamprecht, E Nyamsuren, ...
Transactions in GIS 25 (1), 424-449, 2021
Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning
E Nyamsuren, W Van der Vegt, W Westera
Fifteenth International Conference on Advances in Computer Games 2017 (ACG2017), 2017
Why geographic data science is not a science
S Scheider, E Nyamsuren, H Kruiger, H Xu
Geography compass 14 (11), e12537, 2020
Human Reasoning Module
E Nyamsuren, NA Taatgen
Biologically Inspired Cognitive Architectures 8, 1-18, 2014
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016
The Effect of Visual Representation Style in Problem-Solving: A Perspective from Cognitive Processes
E Nyamsuren, NA Taatgen
PLOS ONE 8 (11), e80550, 2013
The synergy of top-down and bottom-up attention in complex task: going beyond saliency models.
E Nyamsuren, NA Taatgen
M. KnauffM. PauenI. SebanzI. Wachsmuth. Proceedings of the 35th Annual …, 2013
A grammar for interpreting geo-analytical questions as concept transformations
H Xu, E Nyamsuren, S Scheider, E Top
International Journal of Geographical Information Science 37 (2), 276-306, 2023
Efficient software assets for fostering learning in applied games
M Maurer, A Nussbaumer, C Steiner, W Van der Vegt, R Nadolski, ...
Immersive Learning Research Network: Third International Conference, iLRN …, 2017
Building a semantic model of a textual document for efficient search and retrieval
E Nyamsuren, HJ Choi
2009 11th International Conference on Advanced Communication Technology 1 …, 2009
Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.
E Nyamsuren, HLJ van der Maas, M Maurer
International Journal of Serious Games 5 (1), 5-18, 2018
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