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Klaas Jan de Kraker
Klaas Jan de Kraker
Research scientist, TNO, The Netherlands
Verified email at tno.nl
Title
Cited by
Cited by
Year
A survey of procedural methods for terrain modelling
RM Smelik, KJ De Kraker, T Tutenel, R Bidarra, SA Groenewegen
Proceedings of the CASA workshop on 3D advanced media in gaming and …, 2009
1842009
Representation and management of feature information in a cellular model
R Bidarra, KJ De Kraker, WF Bronsvoort
Computer-Aided Design 30 (4), 301-313, 1998
1711998
A declarative approach to procedural modeling of virtual worlds
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Computers & Graphics 35 (2), 352-363, 2011
1672011
The role of semantics in games and simulations
T Tutenel, R Bidarra, RM Smelik, KJD Kraker
Computers in Entertainment (CIE) 6 (4), 1-35, 2008
1242008
Integrating procedural generation and manual editing of virtual worlds
R Smelik, T Tutenel, KJ De Kraker, R Bidarra
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010
1102010
Rule-based layout solving and its application to procedural interior generation
T Tutenel, R Bidarra, RM Smelik, KJ De Kraker
CASA workshop on 3D advanced media in gaming and simulation, 2009
922009
Multiple-way feature conversion to support concurrent engineering
KJ de Kraker, M Dohmen, WF Bronsvoort
Proceedings of the third ACM symposium on Solid modeling and applications …, 1995
781995
Maintaining multiple views in feature modeling
KJ De Kraker, M Dohmen, WF Bronsvoort
Proceedings of the fourth ACM symposium on Solid modeling and applications …, 1997
731997
A constrained growth method for procedural floor plan generation
R Lopes, T Tutenel, RM Smelik, KJ De Kraker, R Bidarra
Proc. 11th Int. Conf. Intell. Games Simul, 13-20, 2010
692010
Generating consistent buildings: a semantic approach for integrating procedural techniques
T Tutenel, RM Smelik, R Lopes, KJ de Kraker, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 274-288, 2011
602011
Declarative terrain modeling for military training games
RM Smelik, T Tutenel, KJ De Kraker, R Bidarra
International journal of computer games technology 2010, 2010
582010
Using semantics to improve the design of game worlds
T Tutenel, R Smelik, R Bidarra, KJ de Kraker
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009
582009
A proposal for a procedural terrain modelling framework
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
EGVE (Posters), 2008
472008
Feature validation in a multiple-view modeling system
M Dohmen, KJ de Kraker, WF Bronsvoort
International Design Engineering Technical Conferences and Computers and …, 1996
451996
Procedural city layout generation based on urban land use models
SA Groenewegen, RM Smelik, KJ de Kraker, R Bidarra
Short Paper Proceedings of Eurographics 2009, 2009
432009
Interactive creation of virtual worlds using procedural sketching.
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Eurographics (short papers), 29-32, 2010
402010
Multiple-view feature modelling and conversion
WF Bronsvoort, R Bidarra, M Dohmen, W van Holland, KJ de Kraker
Geometric Modeling: Theory and Practice: The State of the Art, 159-174, 1997
341997
Semantic constraints for procedural generation of virtual worlds
R Smelik, K Galka, KJ De Kraker, F Kuijper, R Bidarra
Proceedings of the 2nd International Workshop on Procedural Content …, 2011
262011
Integrating semantics and procedural generation: key enabling factors for declarative modeling of virtual worlds
R Bidarra, KJ de Kraker, R Smelik, T Tutenel
Proceedings of the FOCUS K3D Conference on Semantic 3D Media and Content, 51-55, 2010
202010
A semantic scene description language for procedural layout solving problems
T Tutenel, R Smelik, R Bidarra, KJ De Kraker
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2010
152010
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