Follow
Carla Sousa
Carla Sousa
Lusófona University, CICANT
Verified email at ulusofona.pt
Title
Cited by
Cited by
Year
Game creation in youth media and information literacy education
C Costa, K Tyner, S Henriques, C Sousa
International Journal of Game-Based Learning (IJGBL) 8 (2), 1-13, 2018
532018
Videogames as a learning tool: Is game-based learning more effective?
C Sousa, C Costa
Revista Lusófona de Educação, 199-210, 2018
352018
Playing digital security: youth voices on their digital rights
C Costa, C Sousa, J Rogado, S Henriques
International Journal of Game-Based Learning (IJGBL) 7 (3), 11-25, 2017
212017
Desenvolvimento e Validação da Escala de Literacia Mediática e Informacional para Alunos dos 2º e 3º Ciclos do Ensino Básico em Portugal
C Costa, K Tyner, PJ Rosa, C Sousa, S Henriques
Revista Lusófona de Educação 41 (41), 2018
172018
The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis study
PJ Rosa, C Sousa, B Faustino, F Feiteira, J Oliveira, P Lopes, P Gamito, ...
Proceedings of the 4th workshop on icts for improving patients …, 2016
172016
A Review of Research Questions, Theories and Methodologies for Game-Based Learning
C Costa, K Tyner, S Henriques, C Sousa
Journal of Content, Community & Communication 4 (2), 2-16, 2016
162016
Cognitive foundations of mathematics learning in deaf students: A systematic literature review
L Marcelino, C Sousa, C Costa
EDULEARN19 Proceedings, 5914-5923, 2019
122019
Empowerment and ownership in intellectual disability gaming
C Sousa
International Journal of Film and Media Arts 5 (1), 14-23, 2020
102020
The pedagogical value of creating accessible games: A case study with higher education students
C Sousa, JC Neves, MJ Damásio
Multimodal Technologies and Interaction 6 (2), 10, 2022
92022
Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches
C Sousa, S Rye, M Sousa, PJ Torres, C Perim, SA Mansuklal, F Ennami
Frontiers in Psychology 14, 1160591, 2023
82023
Empowerment and well-being through participatory action research and accessible gaming: A case study with adults with intellectual disability
C Sousa, JC Neves, MJ Damásio
Frontiers in Education 7, 879626, 2022
82022
Games for media and information literacy–developing media and information literacy skills in children through digital games creation
C Costa, K Tyner, S Henriques, C Sousa
EDULEARN17 Proceedings, 2997-3004, 2017
82017
Inclusive AR-games for education of deaf children: Challenges and opportunities
T Westin, J Neves, P Mozelius, C Sousa, L Mantovan
European Conference on Games Based Learning 16 (1), 597-604, 2022
72022
Game creation to promote media and information literacy (MIL) skills in basic education teachers
C Sousa, C Costa
Revista Lusófona de Educação 46 (46), 2019
72019
Game-based learning in higher education using analogue games
V Maratou, F Ennami, F Luz, Y Abdullahi, RA Medeisiene, I Ščiukauskė, ...
International Journal of Film and Media Arts 8 (1), 68-84, 2023
62023
Games for Education of Deaf Students: A Systematic Literature
C Costa, L Marcelino, J Neves, C Sousa
ECGBL 2019 13th European Conference on Game-Based Learning; Academic …, 2019
62019
Digital game creation for media and information literacy development in children
C Costa, K Tyner, S Henriques, C Sousa
Academic Conferences & Publishing, 122-121, 2017
62017
Are videogames a waste of time?-the pedagogical value of videogames: A multi-stakeholder approach
C Sousa, S Henriques, C Costa
EDULEARN17 Proceedings, 2336-2341, 2017
62017
An Accessible and Inclusive Future for Tabletop Games and Learning: Paradigms and Approaches
C Sousa, F Luz, MM Fonseca, P Neves, P Lopes, V Maratou, ...
ICERI2022 Proceedings, 8397-8406, 2022
42022
Making games, making literacy: A case-study in formal educational contexts
C Sousa, D Cardoso, C Costa, K Tyner
Proceedings of the European Conference on Games-based Learning, 608-615, 2018
42018
The system can't perform the operation now. Try again later.
Articles 1–20