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Leonard Annetta
Leonard Annetta
Science Education, East Carolina University
Verified email at ecu.edu - Homepage
Title
Cited by
Cited by
Year
Investigating the impact of video games on high school students’ engagement and learning about genetics
LA Annetta, J Minogue, SY Holmes, MT Cheng
Computers & Education 53 (1), 74-85, 2009
10252009
The “I's” have it: A framework for serious educational game design
LA Annetta
Review of general psychology 14 (2), 105-113, 2010
7042010
Is inquiry possible in light of accountability?: A quantitative comparison of the relative effectiveness of guided inquiry and verification laboratory instruction
MR Blanchard, SA Southerland, JW Osborne, VD Sampson, LA Annetta, ...
Science education 94 (4), 577-616, 2010
6722010
Video games in education: Why they should be used and how they are being used
LA Annetta
Theory into practice 47 (3), 229-239, 2008
5712008
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations
RL Lamb, L Annetta, J Firestone, E Etopio
Computers in Human Behavior 80, 158-167, 2018
3792018
Game immersion experience: its hierarchical structure and impact on game‐based science learning
MT Cheng, HC She, LA Annetta
Journal of computer assisted learning 31 (3), 232-253, 2015
3262015
Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom
L Annetta, J Mangrum, S Holmes, K Collazo, MT Cheng
International Journal of Science Education 31 (8), 1091-1113, 2009
2372009
Serious games: Incorporating video games in the classroom
LA Annetta, MR Murray, SG Laird, SC Bohr, JC Park
Educause quarterly 29 (3), 16-22, 2006
1772006
Measuring science interest: Rasch validation of the science interest survey
RL Lamb, L Annetta, J Meldrum, D Vallett
International Journal of Science and Mathematics Education 10, 643-668, 2012
1702012
Assessing twenty‐first century skills through a teacher created video game for high school biology students
LA Annetta, MT Cheng, S Holmes
Research in Science & Technological Education 28 (2), 101-114, 2010
1442010
Creating presence and community in a synchronous virtual learning environment using avatars
LA Annetta, S Holmes
International journal of instructional technology and distance learning 3 (8 …, 2006
1132006
V-Learning: Distance education in the 21st century through 3D virtual learning environments
LA Annetta, E Folta, M Klesath
Springer Science & Business Media, 2010
1102010
Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of STEM learning
LA Annetta, WM Frazier, E Folta, S Holmes, R Lamb, MT Cheng
Journal of Science Education and Technology 22, 47-61, 2013
1012013
Serious educational games: From theory to practice
L Annetta
Brill, 2008
992008
Investigating student attitudes toward a synchronous, online graduate course in a multi-user virtual learning environment
L Annetta, M Murray, SG Laird, S Bohr, J Park
Journal of Technology and Teacher Education 16 (1), 5-34, 2008
792008
Learning biology through innovative curricula: A comparison of game‐and nongame‐based approaches
TD Sadler, WL Romine, D Menon, RE Ferdig, L Annetta
Science Education 99 (4), 696-720, 2015
702015
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames
RL Lamb, L Annetta, DB Vallett, TD Sadler
Computers & Education 70, 92-104, 2014
702014
Modeling augmented reality games with preservice elementary and secondary science teachers
EP Burton, W Frazier, L Annetta, R Lamb, R Cheng, M Chmiel
Journal of Technology and Teacher Education 19 (3), 303-329, 2011
682011
Development of a short-form measure of science and technology self-efficacy using Rasch analysis
RL Lamb, D Vallett, L Annetta
Journal of Science Education and Technology 23, 641-657, 2014
662014
Serious educational game assessment: Practical methods and models for educational games, simulations and virtual worlds
LA Annetta, S Bronack
Springer Science & Business Media, 2011
622011
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