Leonard Annetta
Leonard Annetta
Science Education, East Carolina University
Verified email at ecu.edu - Homepage
Cited by
Cited by
Investigating the impact of video games on high school students’ engagement and learning about genetics
LA Annetta, J Minogue, SY Holmes, MT Cheng
Computers & Education 53 (1), 74-85, 2009
The “I's” have it: A framework for serious educational game design
LA Annetta
Review of General Psychology 14 (2), 105-113, 2010
Is inquiry possible in light of accountability?: A quantitative comparison of the relative effectiveness of guided inquiry and verification laboratory instruction
MR Blanchard, SA Southerland, JW Osborne, VD Sampson, LA Annetta, ...
Science education 94 (4), 577-616, 2010
Video games in education: Why they should be used and how they are being used
LA Annetta
Theory into practice 47 (3), 229-239, 2008
Game immersion experience: its hierarchical structure and impact on game‐based science learning
MT Cheng, HC She, LA Annetta
Journal of computer assisted learning 31 (3), 232-253, 2015
Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom
L Annetta, J Mangrum, S Holmes, K Collazo, MT Cheng
International Journal of Science Education 31 (8), 1091-1113, 2009
Serious games: Incorporating video games in the classroom
LA Annetta, MR Murray, SG Laird, SC Bohr, JC Park
Educause quarterly 29 (3), 16-22, 2006
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations
RL Lamb, L Annetta, J Firestone, E Etopio
Computers in Human Behavior 80, 158-167, 2018
Measuring science interest: Rasch validation of the science interest survey
RL Lamb, L Annetta, J Meldrum, D Vallett
International Journal of Science and Mathematics Education 10 (3), 643-668, 2012
Assessing twenty‐first century skills through a teacher created video game for high school biology students
LA Annetta, MT Cheng, S Holmes
Research in Science & Technological Education 28 (2), 101-114, 2010
Creating presence and community in a synchronous virtual learning environment using avatars
LA Annetta, S Holmes
International journal of instructional technology and distance learning 3 (8 …, 2006
V-Learning: Distance education in the 21st century through 3D virtual learning environments
LA Annetta, E Folta, M Klesath
Springer Science & Business Media, 2010
Serious educational games: From theory to practice
L Annetta
BRILL, 2008
Investigating student attitudes toward a synchronous, online graduate course in a multi-user virtual learning environment
L Annetta, M Murray, SG Laird, S Bohr, J Park
Journal of Technology and Teacher Education 16 (1), 5-34, 2008
Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of STEM learning
LA Annetta, WM Frazier, E Folta, S Holmes, R Lamb, MT Cheng
Journal of Science Education and Technology 22 (1), 47-61, 2013
How much professional development is needed to effect positive gains in K–6 student achievement on high stakes science tests?
JA Shymansky, TL Wang, LA Annetta, LD Yore, SA Everett
International journal of science and mathematics education 10 (1), 1-19, 2012
Compensation models in distance education: National survey questionnaire revisited
CC Schifter
Online Journal of Distance Learning Administration 7 (1), 1-14, 2004
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames
RL Lamb, L Annetta, DB Vallett, TD Sadler
Computers & Education 70, 92-104, 2014
Analysing the professional development of teaching and learning from a political ethics of care perspective
VG Bozalek, W McMillan, DE Marshall, M November, A Daniels, ...
Teaching in Higher Education 19 (5), 447-458, 2014
Development of a short-form measure of science and technology self-efficacy using Rasch analysis
RL Lamb, D Vallett, L Annetta
Journal of Science Education and Technology 23 (5), 641-657, 2014
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