Wim van der Vegt
Wim van der Vegt
Open University of the Netherlands
Verified email at
Cited by
Cited by
RAGE architecture for reusable serious gaming technology components
W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz
International Journal of Computer Games Technology 2016, 2016
A fuzzy logic approach to reliable real-time recognition of facial emotions
K Bahreini, W Van der Vegt, W Westera
Multimedia Tools and Applications 78 (14), 18943-18966, 2019
User-centric evaluation of recommender systems in social learning platforms: accuracy is just the tip of the iceberg
S Fazeli, H Drachsler, M Bitter-Rijpkema, F Brouns, W Van der Vegt, ...
IEEE Transactions on Learning Technologies 11 (3), 294-306, 2017
Architectures for developing multiuser, immersive learning scenarios
RJ Nadolski, HGK Hummel, A Slootmaker, W Van der Vegt
Simulation & Gaming 43 (6), 825-852, 2012
RAGE reusable game software components and their integration into serious game engines
W Vegt, E Nyamsuren, W Westera
International Conference on Software Reuse, 165-180, 2016
Using peer-support to connect learning network participants to each other: an interdisciplinary approach
S Fetter, A Berlanga, P Sloep, W Van der Vegt, K Rajagopal, F Brouns
International Journal of Learning Technology 7 (4), 378-399, 2012
Software components for serious game development
W Westera, W Van der Vegt, K Bahreini, M Dascalu, G Van Lankveld
10th European Conf. on Games Based Learning, 765-772, 2016
W Van der Vegt, R Koper
Open University of The Netherlands: Heerlen, 2005
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Joint International Conference on Serious Games, 191-203, 2016
Automated adaptation and assessment in serious games: A portable tool for supporting learning
E Nyamsuren, W Vegt, W Westera
Advances in computer games, 201-212, 2017
CopperAuthor. Heerlen: Open University of The Netherlands
W Van der Vegt
Efficient software assets for fostering learning in applied games
M Maurer, A Nussbaumer, C Steiner, W Vegt, R Nadolski, E Nyamsuren, ...
International Conference on Immersive Learning, 170-182, 2017
Accuracy is just the tip of the iceberg: A Data-centric vs. User-centric Evaluation
WVS Fazeli, H Drachsler, M Bitter-Rijpkema, F Brouns, PB Sloep
IEEE Trans. Learn. Technol, 2016
A placement web-service for lifelong learners
M Kalz, H Drachsler, W Van der Vegt, J Van Bruggen, C Glahn, R Koper
The 9th International Conference on Knowledge Management and Knowledge …, 2009
CopperAuthor. Retrieved April 13th 2006
W Van der Vegt
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework
W Vegt, K Bahreini, E Nyamsuren, W Westera
EAI Endorsed Transactions on Game-Based Learning 5 (17), e4, 2019
Conformance testing, the elixer within the chain for learning scenarios and objects
R Nadolski, O ONeill, W Van der Vegt, R Koper
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
Making Serious Games with Reusable Software Components
W Vegt, E Nyamsuren, W Westera
Joint International Conference on Serious Games, 13-16, 2018
A Question Answering service for information retrieval in Cooper
B Giesbers¹, A Taddeo, W van der Vegt¹, J van Bruggen¹, R Koper¹
Preliminary and Experimental Positioning Service
W Van der Vegt, M Kalz, J Van Bruggen
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