Follow
Danica Mast
Danica Mast
Other namesDanića Mast
The Hague University / Universiteit Leiden
Verified email at hhs.nl - Homepage
Title
Cited by
Cited by
Year
Globe4D: time-traveling with an interactive four-dimensional globe
R Companje, N Van Dijk, H Hogenbirk, D Mast
Proceedings of the 14th ACM international conference on Multimedia, 959-960, 2006
322006
BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education
D Mast, M Bosman, S Schipper, S de Vries
Proceedings of the Eleventh International Conference on Tangible, Embedded …, 2017
132017
the Participant Journey Map: Understanding the Design of Interactive Augmented Play Spaces
D Mast, SI de Vries, J Broekens, F Verbeek
Frontiers in Computer Science 3, 45, 2021
82021
Exploring the Application of Interactive Video Projection in Physical Education
D Mast, J de Krom, S de Vries
Proceedings of the Ninth International Conference on Tangible, Embedded, and …, 2015
82015
Children's enjoyment of a motor skill test in physical education
J Hoeboer, S De Vries, D Mast, GJP Savelsbergh
Journal of Physical Education Research 4 (4), 1-16, 2017
72017
Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence
D Mast, S de Vries
International Conference on Intelligent Technologies for Interactive …, 2016
62016
Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education
SV Danića Mast, Michel Bosman, Sylvia Schipper, Samantha Diederiks
CHIPLAY - Annual Symposium on Computer-Human Interaction in Play, 383-389, 2017
5*2017
Social Interaction in Spatial Augmented Exertion Interfaces
D Mast
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
22019
Wizard of Oz Prototyping for Interactive Spatial Augmented Reality in HCI Education: Experiences with Rapid Prototyping for Interactive Spatial Augmented Reality
D Mast, A Roidl, A Jylha
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
12023
The importance of the peak-end rule for repeated visits to Augmented Play Spaces
D Mast, S de Vries, J Broekens, F Verbeek
PERSUASIVE, 2020
12020
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals
D Mast, S Schipper, F van Doorn, A Schut, M Gielen, S de Vries
Interactivity, Game Creation, Design, Learning, and Innovation: 6th …, 2018
12018
Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations
D Mast, J Broekens, SI de Vries, FJ Verbeek
ACM Designing Interactive Systems '23, 2023
2023
Co‐creatie met kinderen: Kwaliteit van de ontwerpen van kinderen voor gymmen en buitenspelen‐ontwerpronde I
SI de Vries, SJ Schipper, JM van vanOs, D Mast
De Haagse Hogeschool, 2018
2018
Co-creatie met kinderen
C Steutel, D Mast, K Kerstens, SI Vries
foaf: name, 2018
2018
Co-creatie met kinderen: Kwaliteit van de ontwerpen van kinderen voor buiten leren-ontwerpronde I en II
C Steutel, D Mast, K Kerstens, SI de Vries
De Haagse Hogeschool, 2018
2018
Involving children in designing the gym of the future
F van Doorn, M Gielen, D Mast, I van de Spek, S de Vries
Science and Engineering Conference on Sports Innovation (SECSI) 2017, 2017
2017
De Gymzaal van de toekomst: een gymzaal met augmented reality?
SI de Vries, SJ Schipper, D Mast, MW Bosman
Lichamelijke Opvoeding 104 (9), 50-52, 2016
2016
Using Spatial Augmented Reality to Improve Efficiency and Effectiveness of Physical Education
D Mast, M Bosman, S de Vries
Science and Engineering Conference on Sports Innovation (SECSI) 2016, 2016
2016
Tinkering with Technology in Human Computer Interaction Education
D Mast, C Heydra
NIOC, 2015
2015
Assessing Children's Experiences with Active and Passive Artificial Companions
D Mast
CHI NL, 2009
2009
The system can't perform the operation now. Try again later.
Articles 1–20