Globe4D: time-traveling with an interactive four-dimensional globe R Companje, N Van Dijk, H Hogenbirk, D Mast Proceedings of the 14th ACM international conference on Multimedia, 959-960, 2006 | 32 | 2006 |
BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education D Mast, M Bosman, S Schipper, S de Vries Proceedings of the Eleventh International Conference on Tangible, Embedded …, 2017 | 14 | 2017 |
the Participant Journey Map: Understanding the Design of Interactive Augmented Play Spaces D Mast, SI de Vries, J Broekens, F Verbeek Frontiers in Computer Science 3, 45, 2021 | 8 | 2021 |
Exploring the Application of Interactive Video Projection in Physical Education D Mast, J de Krom, S de Vries Proceedings of the Ninth International Conference on Tangible, Embedded, and …, 2015 | 8 | 2015 |
Children's enjoyment of a motor skill test in physical education J Hoeboer, S De Vries, D Mast, GJP Savelsbergh Journal of Physical Education Research 4 (4), 1-16, 2017 | 7 | 2017 |
Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence D Mast, S de Vries International Conference on Intelligent Technologies for Interactive …, 2016 | 6 | 2016 |
Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education SV Danića Mast, Michel Bosman, Sylvia Schipper, Samantha Diederiks CHIPLAY - Annual Symposium on Computer-Human Interaction in Play, 383-389, 2017 | 5* | 2017 |
Social Interaction in Spatial Augmented Exertion Interfaces D Mast Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 2 | 2019 |
Wizard of Oz Prototyping for Interactive Spatial Augmented Reality in HCI Education: Experiences with Rapid Prototyping for Interactive Spatial Augmented Reality D Mast, A Roidl, A Jylha Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 1 | 2023 |
The importance of the peak-end rule for repeated visits to Augmented Play Spaces D Mast, S de Vries, J Broekens, F Verbeek PERSUASIVE, 2020 | 1 | 2020 |
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals D Mast, S Schipper, F van Doorn, A Schut, M Gielen, S de Vries Interactivity, Game Creation, Design, Learning, and Innovation: 6th …, 2018 | 1 | 2018 |
Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations D Mast, J Broekens, SI de Vries, FJ Verbeek ACM Designing Interactive Systems '23, 2023 | | 2023 |
Co‐creatie met kinderen: Kwaliteit van de ontwerpen van kinderen voor gymmen en buitenspelen‐ontwerpronde I SI de Vries, SJ Schipper, JM van vanOs, D Mast De Haagse Hogeschool, 2018 | | 2018 |
Co-creatie met kinderen C Steutel, D Mast, K Kerstens, SI Vries foaf: name, 2018 | | 2018 |
Co-creatie met kinderen: Kwaliteit van de ontwerpen van kinderen voor buiten leren-ontwerpronde I en II C Steutel, D Mast, K Kerstens, SI de Vries De Haagse Hogeschool, 2018 | | 2018 |
Involving children in designing the gym of the future F van Doorn, M Gielen, D Mast, I van de Spek, S de Vries Science and Engineering Conference on Sports Innovation (SECSI) 2017, 2017 | | 2017 |
De Gymzaal van de toekomst: een gymzaal met augmented reality? SI de Vries, SJ Schipper, D Mast, MW Bosman Lichamelijke Opvoeding 104 (9), 50-52, 2016 | | 2016 |
Using Spatial Augmented Reality to Improve Efficiency and Effectiveness of Physical Education D Mast, M Bosman, S de Vries Science and Engineering Conference on Sports Innovation (SECSI) 2016, 2016 | | 2016 |
Tinkering with Technology in Human Computer Interaction Education D Mast, C Heydra NIOC, 2015 | | 2015 |
Assessing Children's Experiences with Active and Passive Artificial Companions D Mast CHI NL, 2009 | | 2009 |