Rethinking gamification M Fuchs, S Fizek, P Ruffino, N Schrape meson press, 2014 | 332 | 2014 |
IPF-LASSO: integrative L1-penalized regression with penalty factors for prediction based on multi-omics data AL Boulesteix, R De Bin, X Jiang, M Fuchs Computational & Mathematical Methods in Medicine 2017, 2017 | 93 | 2017 |
Gamification as twenty-first-century ideology M Fuchs Journal of gaming & virtual worlds 6 (2), 143-157, 2014 | 73 | 2014 |
Predigital precursors of gamification M Fuchs meson press, 2014 | 64 | 2014 |
Introduction: The quantified self and statistical bodies P Abend, M Fuchs Digital Culture & Society 2 (1), 5-22, 2016 | 39 | 2016 |
Ludic interfaces. Driver and product of gamification M Fuchs G| A| M| E Games As Art, Media, Entertainment 1 (1), 2012 | 39 | 2012 |
“Ruinensehnsucht”: Longing for decay in computer games M Fuchs Transactions of the Digital Games Research Association 3 (2), 2017 | 21 | 2017 |
Quantified selves and statistical bodies P Abend, M Fuchs, R Reichert, A Richterich, K Wenz transcript, 2016 | 20 | 2016 |
Ludic interfaces M Fuchs, G Russegger, MM Carbonell Exploring videogames: Culture, design and identity, 31-40, 2013 | 19 | 2013 |
Ludic interfaces M Fuchs, G Russegger, MM Carbonell Exploring videogames: Culture, design and identity, 31-40, 2013 | 19 | 2013 |
Phantasmal spaces: archetypical venues in computer games M Fuchs Bloomsbury Publishing USA, 2019 | 16 | 2019 |
Total gamification M Fuchs meson press, 2015 | 14 | 2015 |
Ludoarchaeology M Fuchs Games and Culture 9 (6), 528-538, 2014 | 14 | 2014 |
From ‘first-person shooter’to multi-user knowledge spaces M Fuchs, S Eckermann Proceedings of Computational Semiotics for Games and New Media (COSIGN), 83-87, 2001 | 13 | 2001 |
3D-printing, topology optimization and statistical learning: a case study V Bhooshan, M Fuchs, S Bhooshan Proceedings of the Symposium on Simulation for Architecture and Urban Design …, 2017 | 12 | 2017 |
Diversity of play M Fuchs meson press, 2015 | 12 | 2015 |
Subversive gamification M Fuchs Playful disruption of digital media, 181-191, 2018 | 11 | 2018 |
Rethinking gamification S Fizek, M Fuchs, P Ruffino, N Schrape Meson Press, Leuphana University of Lüneburg, Germany, 2014 | 11 | 2014 |
Minimization and estimation of the variance of prediction errors for cross-validation designs M Fuchs, N Krautenbacher Journal of Statistical Theory and Practice 10, 420-443, 2016 | 9 | 2016 |
Das Spiel und seine Grenzen E Strouhal Springer, 2010 | 7 | 2010 |