Mauro Tavella
Mauro Tavella
ITD-CNR Institute for Educational Technology National Research Council Italy
Verified email at
Cited by
Cited by
Developing strategic and reasoning abilities with computer games at primary school level
RM Bottino, L Ferlino, M Ott, M Tavella
Computers & Education 49 (4), 1272-1286, 2007
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
Lessico Elementare: Dati Statistici Sull'italiano Scritto e Letto dai Bambini delle Elementari
L Marconi, M Ott, E Pesenti, D Ratti, M Tavella
Zanichelli, Bologna, 1994
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
MT Lucia Marconi, Michela Ott, Elia Pesenti, Daniela
Zanichelli, Bologna, 1994
A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks
M Ott, M Tavella
Procedia-Social and Behavioral Sciences 1 (1), 184-188, 2009
Pedagogical plans as communication oriented objects
G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella
Computers & Education 55 (2), 476-488, 2010
Motivation and engagement in computer-based learning tasks: investigating key contributing factors
M Ott, M Tavella
World journal on educational technology 2 (1), 01-15, 2010
Serious gaming at school: Reflections on students' performance, engagement and motivation
RM Bottino, M Ott, M Tavella
International Journal of Game-Based Learning (IJGBL) 4 (1), 21-36, 2014
Scaffolding pedagogical planning and the design of learning activities: An on-line system
RM Bottino, M Ott, M Tavella
Governance, Communication, and Innovation in a Knowledge Intensive Society …, 2013
Children’s performance with digital mind games and evidence for learning behaviour
RM Bottino, M Ott, M Tavella
World Summit on Knowledge Society, 235-243, 2011
Supporting the design of pilot learning activities with the Pedagogical Plan Manager
RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella
IFIP World Computer Congress, TC 3, 37-44, 2008
Investigating the relationship between school performance and the abilities to play mind games
RM Bottino, M Ott, M Tavella
European Conference on Games Based Learning, 62, 2013
From e-learning to VR-learning: An example of learning in an immersive virtual world
L Freina, R Bottino, M Tavella
Journal of e-learning and knowledge society 12 (2), 2016
Can digital mind games be used to investigate children’s reasoning abilities
RM Bottino, M Ott, M Tavella, V Benigno
Proceedings of the 4th ECGBL Conference on Games Based Learning Copenhagen …, 2010
Training of spatial abilities with digital games: impact on mathematics performance of primary school students
L Freina, R Bottino, L Ferlino, M Tavella
International Conference on Games and Learning Alliance, 25-40, 2017
A participatory approach to define user requirements of a platform for intangible cultural heritage education
F Pozzi, A Antonaci, FM Dagnino, M Ott, M Tavella
2014 International Conference on Computer Vision Theory and Applications …, 2014
The impact of mind game playing on children's reasoning abilities: reflections from an experience
RM Bottino, M Ott, M Tavella
Proceedings of the 2nd European Conference on game based learning, 51-57, 2008
An experiment in introducing the basic concepts of informatics
G Olimpo, D Persico, L Sarti, M Tavella
Proceedings WCCE'85, 1985
On the concept of reusability in educational design
G Olimpo, A Chioccariello, M Tavella, G Trentin
Learning Technology in the European Communities,(S, 535-549, 1992
On the concept of database of multimedia learning material
G Olimpo, D Persico, L Sarti, M Tavella
Proceedings of World Conference on Computers and Education, Amsterdam …, 1990
The system can't perform the operation now. Try again later.
Articles 1–20