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Daniel L. Hoffman
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Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers
BD Homer, CK Kinzer, JL Plass, SM Letourneau, D Hoffman, M Bromley, ...
Computers & Education 74, 37-49, 2014
1562014
Toward understanding the potential of games for learning: Learning theory, game design characteristics, and situating video games in classrooms
S Turkay, D Hoffman, CK Kinzer, P Chantes, C Vicari
Computers in the Schools 31 (1-2), 2-22, 2014
1412014
The Impact of Choice and Feedback on Learning, Motivation, and Performance in an Educational Video Game
CK Kinzer, DL Hoffman, S Türkay, N Günbaş, P Chantes, T Dvorkin, ...
Games, Learning, and Society, 175-181, 2012
352012
Perceptual factors and learning in digital environments
S Paek, DL Hoffman, JB Black
Educational Technology Research and Development 64, 435-457, 2016
192016
The role of modality in virtual manipulative design
S Paek, DL Hoffman, A Saravanos, JB Black, C Kinzer
Human Factors in Computing Systems, 1747-1752, 2011
172011
Examining the Effects of Text and Images on Story Comprehension: An Eye-Tracking Study of Reading in a Video Game and Comic Book
CK Kinzer, S Turkay, DL Hoffman, N Gunbas, P Chantes, A Chaiwinij, ...
Literacy Research Association Yearbook 61, 259-275, 2012
142012
Motivation outcomes in math-related videogames
DL Hoffman, S Paek, Z Zhou, S Türkay
Technology, Knowledge and Learning 26 (3), 637-659, 2021
132021
Spatial contiguity and incidental learning in multimedia environments
S Paek, DL Hoffman, A Saravanos
British Journal of Educational Technology 48 (6), 1390-1401, 2016
122016
Multi-Modal Interaction with Virtual Manipulatives: Supporting Young Children’s Math Learning
S Paek, DL Hoffman, JB Black
International Computer Supported Collaborative Learning, 117-120, 2013
122013
Online-only international conferences: Strategies for maintaining community
DL Hoffman, S Paek, CP Ho, BY Kimura
TechTrends 65 (4), 418-420, 2021
92021
Using touch-based input to promote student math learning in a multimedia learning environment
S Paek, DL Hoffman, JB Black
EdMedia+ Innovate Learning, 314-323, 2013
92013
Teachers’ perspectives on culturally-relevant computing: principles and processes
DL Hoffman, P Leong, RPH Ka’aloa, S Paek
TechTrends 66 (3), 423-435, 2022
72022
Challenges of using virtual manipulative software to explore mathematical concepts
S Paek, DL Hoffman
Proceedings of the 41st Annual Meeting of the Research Council on …, 2014
72014
An Argument for a Multimodal, Online System to Support English Learners' Writing Development
JA Kleifgen, CK Kinzer, DL Hoffman, K Gorski, J Kim, A Lira, B Ronan
Handbook of research on digital tools for writing instruction in K-12 …, 2014
62014
Exploring motivation and comprehension of a narrative in a video game, book and comic book format
CK Kinzer, DL Hoffman, S Turkay, N Gunbas, P Chantes
60th Yearbook of the Literacy Research Association Yearbook, 263-278, 2011
52011
Assessing Preservice Teachers' Conceptual Change in an Internet-Based, Case Instructional Environment
CK Kinzer, M Kapur, S Lohnes, DW Cammack, S Kontovourki, D Hoffman, ...
28th annual conference of the cognitive science society, 1611-1616, 2006
52006
Multi-Modal Interaction in Digital Instructional Media
S Paek, DL Hoffman, A Saravanos, M Kim, JB Black
Games, Learning, & Society, 245-250, 2012
42012
Language learning in an era of datafication and personalized learning
L Fulton, DL Hoffman, S Paek
Educational Technology Research and Development 69, 315-318, 2021
32021
Providing guidance in computer-supported inquiry environments: a research perspective
DL Hoffman
Educational Technology Research and Development 69 (1), 243-247, 2021
22021
Young Children’s Motivation for Learning Math in Multimedia Learning Environment
S Paek, DL Hoffman
The Annual Convention of the Association for Educational Communications and …, 2013
22013
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