Valentijn Visch
Valentijn Visch
Associate Professor
Verified email at tudelft.nl
Title
Cited by
Cited by
Year
The emotional and cognitive effect of immersion in film viewing
VT Visch, ES Tan, D Molenaar
Cognition and Emotion 24 (8), 1439-1445, 2010
2302010
Categorizing moving objects into film genres: The effect of animacy attribution, emotional response, and the deviation from non-fiction
VT Visch, ES Tan
Cognition 110 (2), 265-272, 2009
902009
Narrative versus style: Effect of genre-typical events versus genre-typical filmic realizations on film viewers’ genre recognition
V Visch, E Tan
Poetics 36 (4), 301-315, 2008
592008
Persuasive Game Design: A model and its definitions
VT Visch, NJH Vegt, H Anderiesen, K Van der Kooij
ACM, 2013
572013
Effect of film velocity on genre recognition
V Visch, E Tan
Media Psychology 9 (1), 59-75, 2007
562007
Viewer knowledge: Application of exposure-based layperson knowledge in genre-specific animation production
V Visch, E Tan, DP Saakes
International Journal of Design 9 (1), 83-89, 2015
372015
Source selection in product metaphor generation: The effects of salience and relatedness
N Cila, P Hekkert, V Visch
International Journal of Design 8 (1), 2014
352014
Designing gamification to guide competitive and cooperative behavior in teamwork
N Vegt, V Visch, H de Ridder, A Vermeeren
Gamification in education and business, 513-533, 2015
282015
A haptic serious augmented reality game for motor assessment of parkinson's disease patients
E van der Meulen, MA Cidota, SG Lukosch, PJM Bank, AJC van der Helm, ...
2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2016
252016
A cookbook method for Persuasive Game Design
P Siriaraya, V Visch, A Vermeeren, M Bas
International Journal of Serious Games 5 (1), 37-71, 2018
232018
Using a digital game for training desirable behavior in cognitive–behavioral therapy of burnout syndrome: a controlled study
T Zielhorst, D van den Brule, V Visch, M Melles, S van Tienhoven, ...
Cyberpsychology, Behavior, and Social Networking 18 (2), 101-111, 2015
232015
Play experiences for people with Alzheimer’s disease
H Anderiesen, E Scherder, R Goossens, V Visch, L Eggermont
International Journal of Design, 9 (2), 2015, 2015
232015
Looking for genres: The effect of film figure movement on genre recognition
VT Visch
Amsterdam: Vrije Universiteit, 2007
192007
Robust anger: Recognition of deteriorated dynamic bodily emotion expressions
VT Visch, MB Goudbeek, M Mortillaro
Cognition & emotion 28 (5), 936-946, 2014
142014
‘What Remains?’: A Persuasive Story Telling Game
A Cadamuro, V Visch
Games for Health, 153-160, 2013
142013
Validation of games for behavioral change: connecting the playful and serious
K van der Kooij, E Hoogendoorn, R Spijkerman, V Visch
International Journal of Serious Games 2 (3), 63-75, 2015
132015
“Digging for Meaning”: The Effect of a Designer’s Expertise and Intention on Depth of Product Metaphors
N Cila, P Hekkert, V Visch
Metaphor and Symbol 29 (4), 257-277, 2014
132014
Player experiences and behaviours in a multiplayer game: Designing game rules to change interdependent behaviour
N Vegt, V Visch, A Vermeeren, H de Ridder
Int. J. Serious Games 3 (4), 2016
112016
Validation of serious games
K van der Kooij, E Hoogendoorn, R Spijkerman, V Visch
International Journal of Serious Games 2 (3), 2015
112015
A case study on gamified interventions for team cohesion in factory work
N Vegt, V Visch, A Vermeeren, H Ridder
Human Technology 14 (2), 2018
102018
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