Wouter Sluis-Thiescheffer
Wouter Sluis-Thiescheffer
Fontys Applied University for ICT
Verified email at sluis.cc
Cited by
Cited by
Comparing early design methods for children
W Sluis-Thiescheffer, T Bekker, B Eggen
Proceedings of the 6th international conference on Interaction design and …, 2007
Comparing the creativity of children's design solutions based on expert assessment
B Thang, W Sluis-Thiescheffer, T Bekker, B Eggen, A Vermeeren, ...
Proceedings of the 7th international conference on Interaction design and …, 2008
Measuring and comparing novelty for design solutions generated by young children through different design methods
W Sluis-Thiescheffer, T Bekker, B Eggen, A Vermeeren, H De Ridder
Design Studies 43, 48-73, 2016
Adding user creativity to the UX toolbox: Exploring the use of Creative UX methods
W Sluis-Theischeffer, T Bekker, B Eggen
13th CHI Netherlands, The Netherlands, 2009
Playful cognitive behavioral therapy apps: design concepts and tactics for engaging young patients
G Ferri, W Sluis-Thiescheffer, D Booten, B Schouten
Proceedings of the The 15th International Conference on Interaction Design …, 2016
Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move
J Sturm, S Margry, M van Doorn, W Sluis-Thiescheffer
Games for Health 2014, 136-139, 2014
Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis
JJPA Bierbooms, WRJW Sluis-Thiescheffer, MA Feijt, WA IJsselsteijn, ...
JMIR Research Protocols 10 (2), e18815, 2021
The design of a game-based training environment to enhance health care professionals’ skills in using eMental health: Study protocol for the user requirements analysis
JJPA Bierbooms, WRJW Sluis-Thiescheffer, MA Feijt, WA IJsselsteijn, ...
JMIR Research Protocols 20 (XX), 2020
Serious Games for Professional Skills: The Design of an Escape Room to Explore the Possibilities of eMental Health
J Bierbooms, M Feijt, W IJsselsteijn, W Sluis-Thiescheffer, M Weijmans, ...
Companion Publication of the 2020 ACM Designing Interactive Systems …, 2020
Serious games for professional skills: an escape room for exploring the possibilities of eMental Health
JJPA Bierbooms, MA Feijt, WA IJsselsteijn, M Weijmans, ...
Supporting Health by Technology 2020, 2020
Adding creativity to the UX-toolbox: exploring the use of creative UX methods
RJW Sluis-Thiescheffer, MM Bekker, JH Eggen
Amsterdam University Press, 2009
Onno Kubbe, Saskia Idzerda, Wouter Sluis-Thiescheffer (eds.)
W Sluis-Thiescheffer
Ambient Play and Informal Learning
B Schouten, S Bakker, W Sluis-Thiescheffer, J Sturm
Ontwerp en implementatie van beweeginterventies voor jongeren op basis van gaming
J Sturm, W Sluis-Thiescheffer
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