Volgen
Davide Gadia
Titel
Geciteerd door
Geciteerd door
Jaar
Random spray retinex: a new retinex implementation to investigate the local properties of the model
E Provenzi, M Fierro, A Rizzi, L De Carli, D Gadia, D Marini
IEEE Transactions on Image Processing 16 (1), 162-171, 2006
2762006
Virtual reality as a communication process
D Marini, R Folgieri, D Gadia, A Rizzi
Virtual Reality 16, 233-241, 2012
572012
Semiotics of virtual reality as a communication process
BR Barricelli, D Gadia, A Rizzi, DLR Marini
Behaviour & Information Technology 35 (11), 879-896, 2016
432016
Assessing stereo blindness and stereo acuity on digital displays
D Gadia, G Garipoli, C Bonanomi, L Albani, A Rizzi
Displays 35 (4), 206-212, 2014
412014
Analysis of brain activity and response during monoscopic and stereoscopic visualization
E Calore, R Folgieri, D Gadia, D Marini
Stereoscopic displays and applications XXIII 8288, 178-189, 2012
402012
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Multimedia tools and applications 79 (45), 33657-33686, 2020
372020
Procedural content generation for platformers: designing and testing FUN PLEdGE
LA Ripamonti, M Mannalà, D Gadia, D Maggiorini
Multimedia Tools and Applications 76, 5001-5050, 2017
252017
A perceptual approach to the fusion of visible and NIR images in the examination of ancient documents
M Gargano, D Bertani, M Greco, J Cupitt, D Gadia, A Rizzi
Journal of Cultural Heritage 16 (4), 518-525, 2015
242015
Unsupervised digital movie restoration with spatial models of color
A Rizzi, AJ Berolo, C Bonanomi, D Gadia
Multimedia Tools and Applications 75, 3747-3765, 2016
212016
Tuning Retinex for HDR images visualization
D Gadia, D Marini, A Rizzi
Conference on Colour in Graphics, Imaging, and Vision 2, 326-331, 2004
172004
Software and hardware setup for emotion recognition during video game fruition
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018
142018
Multi-agent simulations for the evaluation of looting systems design in MMOG and MOBA games
LA Ripamonti, M Granato, M Trubian, A Knutas, D Gadia, D Maggiorini
Simulation Modelling Practice and Theory 83, 124-148, 2018
132018
Consumer-oriented Head Mounted Displays: analysis and evaluation of stereoscopic characteristics and user preferences
D Gadia, M Granato, D Maggiorini, LA Ripamonti, C Vismara
Mobile Networks and Applications 23, 136-146, 2018
132018
GHOST: a GHOst STory-writer
A Guarneri, LA Ripamonti, F Tissoni, M Trubian, D Maggiorini, D Gadia
Proceedings of the 12th biannual conference on italian SIGCHI chapter, 1-9, 2017
132017
YACCD2: yet another color constancy database updated
A Rizzi, C Bonanomi, D Gadia, G Riopi
Color Imaging XVIII: Displaying, Processing, Hardcopy, and Applications 8652 …, 2013
132013
Color management and color perception issues in a virtual reality theater
D Gadia, C Bonanomi, M Rossi, A Rizzi, D Marini
Stereoscopic Displays and Applications XIX 6803, 269-280, 2008
132008
Analysis of tristimulus interdifference and contextual color correction
A Rizzi, D Gadia, D Marini
Journal of Electronic Imaging 15 (4), 041202-041202-8, 2006
132006
Feature extraction and selection for real-time emotion recognition in video games players
M Granato, D Gadia, D Maggiorini, LA Ripamonti
2018 14th International Conference on Signal-Image Technology & Internet …, 2018
122018
Evolution of game controllers: Toward the support of gamers with physical disabilities
D Maggiorini, M Granato, LA Ripamonti, M Marras, D Gadia
Computer-Human Interaction Research and Applications: First International …, 2019
112019
Emotions detection through the analysis of physiological information during video games fruition
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017
112017
Het systeem kan de bewerking nu niet uitvoeren. Probeer het later opnieuw.
Artikelen 1–20