Alexander Muscat
Title
Cited by
Cited by
Year
First-Person Walkers: Understanding the Walker Experience through Four Design Themes
A Muscat, W Goddard, J Duckworth, J Holopainen
Proceedings of the First International Joint Conference of DiGRA and FDG 13 …, 2016
152016
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required
W Goddard, A Muscat
Proceedings of the First International Joint Conference of DiGRA and FDG 1 …, 2016
32016
WORLD4: Designing Ambiguity for First-Person Exploration Games
A Muscat, J Duckworth
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
22018
Ambiguous worlds: understanding the design of first-person walker games
A Muscat
22018
Interactive dome experiences: Designing astrosurf
W Goddard, A Muscat, J Manning, J Holopainen
Proceedings of the 20th International Academic Mindtrek Conference, 393-402, 2016
22016
Towards Genre as a Game Design Research Approach
W Goddard, A Muscat
Proceedings of the 2017 DiGRA International Conference 14, 2017
12017
Methods Beyond the Screen: Conducting remote player studies for game design research
A Muscat, J Duckworth, D Wilson
DiGRA'19, 1-16, 2019
2019
Interactive dome experiences
W Goddard, A Muscat, J Manning, J Holopainen
2016
Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames
A Muscat
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