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Marta Klesath
Marta Klesath
Assistant Professor, North Carolina State University
Verified email at ncsu.edu
Title
Cited by
Cited by
Year
V-Learning: Distance education in the 21st century through 3D virtual learning environments
LA Annetta, E Folta, M Klesath
Springer Science & Business Media, 2010
1102010
V-learning: How gaming and avatars are engaging online students
L Annetta, M Klesath, S Holmes
Innovate: Journal of Online Education 4 (3), 2008
442008
Taking science online: Evaluating presence and immersion through a laboratory experience in a virtual learning environment for entomology students
L Annetta, M Klesath, J Meyer
Journal of College Science Teaching 39 (1), 27, 2009
362009
V-learning
LA Annetta, E Folta, M Klesath
Distance Education in the 21st Century Through 3D Virtual Learning Environments, 2010
242010
Use of virtual learning environments in distance education
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
132010
The role of synchronous interactions within higher education distance education courses
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance education in the 21st century through 3D virtual …, 2010
72010
V-learning: How gaming and avatars are engaging online students. Innovate 4 (3)
LA Annetta, M Klesath, S Holmes
72008
Distance learning in the 21st century
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-learning: distance education in the 21st century through 3D virtual …, 2010
52010
Situated learning and engagement in distance education
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
42010
The power of serious games in education and why we are at a critical crossroads in distance education
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
42010
Using case studies as the narrative to game design and development
L Annetta, J Minogue, S Holmes, MT Cheng, E Folta, M Klesath
Digital Simulations for Improving Education: Learning Through Artificial …, 2009
42009
Assessing and Evaluating Virtual World Effectiveness
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
32010
Presence, identity, self-representation, and perspective taking within virtual online courses
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
32010
Serious games, simulations, and case-based reasoning
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
22010
Exploring the Viability and Perceived Pedagogical Value of the Virtual Interactive Biology Experience (VIBE) Assignment Format in Higher Education Life Science Courses
MJ Klesath
North Carolina State University, 2011
2011
Millennials and Why They Fail in Distance Learning Environments
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
2010
Tri-Hybrid Learning
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
2010
Learning, Psycho-Cognition, and Flow
LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath
V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010
2010
LIST OF TABLES (continued)
MJ Klesath
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