V-Learning: Distance education in the 21st century through 3D virtual learning environments LA Annetta, E Folta, M Klesath Springer Science & Business Media, 2010 | 110 | 2010 |
V-learning: How gaming and avatars are engaging online students L Annetta, M Klesath, S Holmes Innovate: Journal of Online Education 4 (3), 2008 | 44 | 2008 |
Taking science online: Evaluating presence and immersion through a laboratory experience in a virtual learning environment for entomology students L Annetta, M Klesath, J Meyer Journal of College Science Teaching 39 (1), 27, 2009 | 36 | 2009 |
V-learning LA Annetta, E Folta, M Klesath Distance Education in the 21st Century Through 3D Virtual Learning Environments, 2010 | 24 | 2010 |
Use of virtual learning environments in distance education LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | 13 | 2010 |
The role of synchronous interactions within higher education distance education courses LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance education in the 21st century through 3D virtual …, 2010 | 7 | 2010 |
V-learning: How gaming and avatars are engaging online students. Innovate 4 (3) LA Annetta, M Klesath, S Holmes | 7 | 2008 |
Distance learning in the 21st century LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-learning: distance education in the 21st century through 3D virtual …, 2010 | 5 | 2010 |
Situated learning and engagement in distance education LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | 4 | 2010 |
The power of serious games in education and why we are at a critical crossroads in distance education LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | 4 | 2010 |
Using case studies as the narrative to game design and development L Annetta, J Minogue, S Holmes, MT Cheng, E Folta, M Klesath Digital Simulations for Improving Education: Learning Through Artificial …, 2009 | 4 | 2009 |
Assessing and Evaluating Virtual World Effectiveness LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | 3 | 2010 |
Presence, identity, self-representation, and perspective taking within virtual online courses LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | 3 | 2010 |
Serious games, simulations, and case-based reasoning LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | 2 | 2010 |
Exploring the Viability and Perceived Pedagogical Value of the Virtual Interactive Biology Experience (VIBE) Assignment Format in Higher Education Life Science Courses MJ Klesath North Carolina State University, 2011 | | 2011 |
Millennials and Why They Fail in Distance Learning Environments LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | | 2010 |
Tri-Hybrid Learning LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | | 2010 |
Learning, Psycho-Cognition, and Flow LA Annetta, E Folta, M Klesath, LA Annetta, E Folta, M Klesath V-Learning: Distance Education in the 21st Century Through 3D Virtual …, 2010 | | 2010 |
LIST OF TABLES (continued) MJ Klesath | | |