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Alex Gekker
Alex Gekker
Assistant Professor of Digital Research Methods, Media Studies, University of Amsterdam
Verified email at uva.nl - Homepage
Title
Cited by
Cited by
Year
Playing Politics: How Sabarimala Played Out on TikTok
D Vijay, A Gekker
American Behavioral Scientist 65 (5), 712-734, 2021
1452021
Between two hypes: Will “big data” help unravel blind spots in understanding the “global land rush?”
A Zoomers, A Gekker, MT Schäfer
Geoforum 69, 147-159, 2016
652016
Infrastructural surveillance
A Gekker, S Hind
new media & society 22 (8), 1414-1436, 2020
532020
'Outsmarting Traffic, Together': Driving as Social Navigation
S Hind, A Gekker
Exchanges: The Interdisciplinary Research Journal 1 (2), 165-180, 2014
482014
The Industry of Landlords: Exploring the Assetization of the Triple-A Game
A Bernevega, A Gekker
Games and Culture 17 (1), 47-69, 2022
462022
Playful mapping in the digital age: the Playful Mapping Collective
C Wilmott, C Perkins, S Lammes, S Hind, A Gekker, E Fraser, D Evans, ...
Theory on demand, 2016
37*2016
Against game studies
A Gekker
Media and Communication 9 (1), 73-83, 2021
292021
Time for mapping: Cartographic temporalities
S Lammes, C Perkins, A Gekker, S Hind, C Wilmott, D Evans
Manchester University Press, 2018
29*2018
Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care
B Schouten, S Fedtke, T Bekker, M Schijven, A Gekker
Springer Science & Business Media, 2013
28*2013
Encountering place: Mapping and location-based games in interdisciplinary education
J Pánek, A Gekker, S Hind, J Wendler, C Perkins, S Lammes
The Cartographic Journal 55 (3), 285-297, 2018
272018
Health games: taxonomy analysis and multiplayer design suggestions
A Gekker
Serious Games Development and Applications: Third International Conference …, 2012
222012
A God-Tier LARP? QAnon as Conspiracy Fictioning
D Zeeuw, A Gekker
Social Media+ Society 9 (1), 20563051231157300, 2023
192023
Let’s not play: Interpassivity as resistance in ‘Let’s Play’videos
A Gekker
Journal of Gaming & Virtual Worlds 10 (3), 219-242, 2018
192018
Mapping Interfacial Regimes of Control: Palantir’s ICM in America’s Post-9/11 Security Technology Infrastructures
E Knight, A Gekker
Surveillance & Society 18 (2), 231-243, 2020
182020
Gamocracy: Political communication in the age of play
A Gekker
162012
20. Playing with power: Casual politicking as a new frame for political analysis
A Gekker
The Playful Citizen, 387, 2019
142019
Automotive parasitism: Examining Mobileye’s ‘car-agnostic’platformisation
S Hind, A Gekker
new media & society 26 (7), 3707-3727, 2024
122024
Legionnaires of chaos:‘Anonymous’ and governmental oversight of the Internet
A Gekker
Digital Ethics: Research and Practice. New York: Peter Lang Publishing, 178-192, 2012
92012
On Autopilot: Towards a Flat Ontology of Vehicular Navigation
S Hind, A Gekker
Media’s Mapping Impulse. Stuttgart: Franz Steiner Verlag, 141-160, 2019
72019
Casual power: Understanding user interfaces through quantification
A Gekker
Digital Culture & Society 2 (1), 107-122, 2016
72016
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