|Mapping learning and game mechanics for serious games analysis|
S Arnab, T Lim, MB Carvalho, F Bellotti, S De Freitas, S Louchart, N Suttie, ...
British Journal of Educational Technology 46 (2), 391-411, 2015
|The design principles for flow experience in educational games|
K Kiili, S De Freitas, S Arnab, T Lainema
Procedia Computer Science 15, 78-91, 2012
|The Development Approach of a Pedagogically-Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting|
S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ...
Computers & Education 69 (2013), 15-30, 2013
|Framing the adoption of serious games in formal education.|
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), 159-171, 2012
|Essential features of serious games design in higher education: Linking learning attributes to game mechanics|
P Lameras, S Arnab, I Dunwell, C Stewart, S Clarke, P Petridis
British journal of educational technology 48 (4), 972-994, 2017
|Foundations of dynamic learning analytics: Using university student data to increase retention|
S De Freitas, D Gibson, C Du Plessis, P Halloran, E Williams, M Ambrose, ...
British journal of educational technology 46 (6), 1175-1188, 2015
|Flow framework for analyzing the quality of educational games|
K Kiili, T Lainema, S de Freitas, S Arnab
Entertainment computing 5 (4), 367-377, 2014
|Learning through playing for or against each other? Promoting collaborative learning in digital game based learning|
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
|escapED: a framework for creating educational escape rooms and Interactive Games For Higher/Further Education|
S Clarke, DJ Peel, S Arnab, L Morini, H Keegan, O Wood
International Journal of Serious Games 4 (3), 73-86, 2017
|Designing serious games for education: from pedagogical principles to game mechanisms|
F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria
Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011
|Game engines selection framework for high-fidelity serious applications|
P Petridis, I Dunwell, D Panzoli, S Arnab, A Protopsaltis, M Hendrix, ...
International Journal of Interactive Worlds, Article ID 418638, 2012
|Towards a trans‐disciplinary methodology for a game‐based intervention development process|
S Arnab, S Clarke
British journal of educational technology 48 (2), 279-312, 2017
|Serious Games for Healthcare: Applications and Implications|
S Arnab, I Dunwell, K Debattista
IGI Global, 2012
|E-commerce transactions in a virtual environment: virtual transactions|
S Scarle, S Arnab, I Dunwell, P Petridis, A Protopsaltis, S de Freitas
Electronic Commerce Research 12 (3), 379-407, 2012
|Learning mechanics and game mechanics under the perspective of self-determination theory to foster motivation in digital game based learning|
JN Proulx, M Romero, S Arnab
Simulation & Gaming 48 (1), 81-97, 2017
|Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review|
M Ninaus, SE Kober, EVC Friedrich, I Dunwell, S De Freitas, S Arnab, ...
International Journal of Technology Enhanced Learning 6 (1), 78-103, 2014
|Defining a metadata schema for serious games as learning objects|
M Hendrix, A Protopsaltis, I Dunwell, S de Freitas, S Arnab, P Petridis, ...
|Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism|
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
International conference on serious games, 23-34, 2014
|Enhancing learning in distributed virtual worlds through touch: a browser-based architecture for haptic interaction|
S Arnab, P Petridis, I Dunwell, S de Freitas
Serious Games and Edutainment Applications, 149-167, 2011
|Blended game-based learning environments: extending a serious game into a learning content management system|
I Dunwell, P Petridis, S Arnab, A Protopsaltis, M Hendrix, S de Freitas
2011 Third International Conference on Intelligent Networking and …, 2011