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Isabelle Kniestedt
Isabelle Kniestedt
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Virtual coaches for older adults’ wellbeing: A systematic review
M El Kamali, L Angelini, M Caon, F Carrino, C Röcke, S Guye, G Rizzo, ...
Ieee Access 8, 101884-101902, 2020
422020
A serious game to explore human foraging in a 3D environment
V Prpic, I Kniestedt, E Camilleri, MG Maureira, Á Kristjánsson, IM Thornton
PloS one 14 (7), e0219827, 2019
252019
Re-framing engagement for applied games: A conceptual framework
I Kniestedt, I Lefter, S Lukosch, FM Brazier
Entertainment Computing 41, 100475, 2022
132022
Exploring video games that invoke curiosity
MA Gómez-Maureira, I Kniestedt
Entertainment Computing 32, 100320, 2019
112019
Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple conditions
MA Gómez-Maureira, I Kniestedt, M Van Duijn, C Rieffe, A Plaat
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-32, 2021
102021
Games that make curious: An exploratory survey into digital games that invoke curiosity
MA Gómez Maureira, I Kniestedt
Entertainment Computing–ICEC 2018: 17th IFIP TC 14 International Conference …, 2018
102018
Dreadful virtualities: a comparative case study of player responses to a horror game in virtual reality and flat screen
M Clavero Jiménez, AMS James, MA Gómez Maureira, I Kniestedt
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
62018
Curio 2.0: A local network multiplayer game kit to encourage inquisitive mindsets
MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund
Proceedings of the 15th International Conference on the Foundations of …, 2020
52020
User-centered design of an online mobile game suite to affect well-being of older adults
I Kniestedt, S Lukosch, F Brazier
International Conference on Entertainment Computing, 355-361, 2018
42018
Little Fitness Dragon: A Gamified Activity Tracker
I Kniestedt, MA Gómez Maureira
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
42016
An explorer’s journal for machines: Exploring the case of Cyberpunk 2077
MA Gómez-Maureira, I Kniestedt, G Barbero, H Yu, M Preuss
Journal of Gaming & Virtual Worlds 14 (1), 111-135, 2022
12022
Including non-gamers: A case study comparing touch and motion input in a 3D game for research
I Kniestedt, E Camilleri, MA Gómez Maureira
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
12018
Incorporating the Theory of Attention in Applied Game Design
I Kniestedt, S Lukosch, M van der Kuil, I Lefter, F Brazier
International Conference on Entertainment Computing, 200-213, 2022
2022
Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games
I Kniestedt, MA Gómez Maureira, I Lefter, S Lukosch, FM Brazier
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
2021
Social Behaviour and Cognitive Monitoring in Healthy Ageing
C Röcke, S Guye, M Girolami, I Kniestedt
Digital Health Technology for Better Aging: A multidisciplinary approach …, 2021
2021
Physical Activity Promotion and Coaching to Support Healthy Ageing
G Manferdelli, A Mastropietro, E Denna, I Kniestedt, M Mauri, M Civiello, ...
Digital Health Technology for Better Aging: A multidisciplinary approach …, 2021
2021
Shinobi Valley: Studying curiosity for virtual spatial exploration through a video game
MA Gómez Maureira, I Kniestedt, MJ Van Duijn, C Rieffe, A Plaat
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
2019
Little VR Pet Shop: A Reverse Turing Multiplayer Virtual Reality Game
MA Gómez-Maureira, I Kniestedt, M Pepelanova
1st Joint International Conference of Digital Games Research Association and …, 2016
2016
Little VR Pet Shop: A Reverse Turing Multiplayer Virtual Reality Game
MAG Maureira, I Kniestedt, M Pepelanova
2016
Entertainment Computing
I Kniestedt, I Lefter, S Lukosch, FM Brazier
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Artikelen 1–20