Isabelle Kniestedt
Isabelle Kniestedt
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Virtual coaches for older adults’ wellbeing: A systematic review
M El Kamali, L Angelini, M Caon, F Carrino, C Röcke, S Guye, G Rizzo, ...
IEEE Access 8, 101884-101902, 2020
132020
A serious game to explore human foraging in a 3D environment
V Prpic, I Kniestedt, E Camilleri, MG Maureira, Á Kristjánsson, IM Thornton
Plos one 14 (7), e0219827, 2019
122019
Exploring video games that invoke curiosity
MA Gómez-Maureira, I Kniestedt
Entertainment Computing 32, 100320, 2019
42019
User-centered design of an online mobile game suite to affect well-being of older adults
I Kniestedt, S Lukosch, F Brazier
International Conference on Entertainment Computing, 355-361, 2018
42018
Little Fitness Dragon: A Gamified Activity Tracker
I Kniestedt, MAG Maureira
International Conference on Entertainment Computing, 205-210, 2016
42016
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen
MC Jiménez, AMS James, MAG Maureira, I Kniestedt
International Conference on Advances in Computer Entertainment, 239-260, 2017
32017
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity
MAG Maureira, I Kniestedt
International Conference on Entertainment Computing, 76-89, 2018
22018
Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions
MA Gómez-Maureira, I Kniestedt, M van Duijn, C Rieffe, A Plaat
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-32, 2021
2021
Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games
I Kniestedt, MA Gómez Maureira, I Lefter, S Lukosch, FM Brazier
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
2021
Social Behaviour and Cognitive Monitoring in Healthy Ageing
C Röcke, S Guye, M Girolami, I Kniestedt
Digital Health Technology for Better Aging, 103-114, 2021
2021
Physical Activity Promotion and Coaching to Support Healthy Ageing
G Manferdelli, A Mastropietro, E Denna, I Kniestedt, M Mauri, M Civiello, ...
Digital Health Technology for Better Aging, 147-160, 2021
2021
CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets
MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund
International Conference on the Foundations of Digital Games, 1-10, 2020
2020
Shinobi Valley: Studying curiosity for virtual spatial exploration through a video game
MA Gómez Maureira, I Kniestedt, MJ Van Duijn, C Rieffe, A Plaat
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
2019
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research
I Kniestedt, E Camilleri, MAG Maureira
International Conference on Advances in Computer Entertainment, 202-218, 2017
2017
Little VR Pet Shop: A Reverse Turing Multiplayer Virtual Reality Game
MAG Maureira, I Kniestedt, M Pepelanova
2016
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Artikelen 1–15