Developing serious games for cultural heritage: a state-of-the-art review EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ... Virtual reality 14, 255-275, 2010 | 464 | 2010 |
Serious games in cultural heritage EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ... Eurographics Association, 2009 | 213 | 2009 |
The case for research in game engine architecture EF Anderson, S Engel, P Comninos, L McLoughlin Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008 | 127 | 2008 |
Critters in the classroom: a 3d computer-game-like tool for teaching programming to computer animation students EF Anderson, L McLoughlin ACM SIGGRAPH 2007 educators program, 7-es, 2007 | 55 | 2007 |
Virtual sculpting and 3D printing for young people with disabilities L Mcloughlin, O Fryazinov, M Moseley, M Sanchez, V Adzhiev, ... IEEE computer graphics and applications 36 (1), 22-28, 2016 | 34 | 2016 |
Choosing the infrastructure for entertainment and serious computer games-a whiteroom benchmark for game engine selection EF Anderson, L McLoughlin, J Watson, S Holmes, P Jones, H Pallett, ... 2013 5th international conference on games and virtual worlds for serious …, 2013 | 33 | 2013 |
Educating technophile artists and artophile technologists: A successful experiment in higher education P Comninos, L McLoughlin, EF Anderson Computers & Graphics 34 (6), 780-790, 2010 | 32 | 2010 |
" Why do we not buy mass customised products?"-An investigation of consumer purchase intention of mass customised products H Zhao, L McLoughlin, V Adzhiev, A Pasko International Journal of Industrial Engineering and Management 10 (2), 181-190, 2019 | 23 | 2019 |
3D Mass customization toolkits design, part I: survey and an evaluation model H Zhao, L McLoughlin, V Adzhiev, A Pasko Computer-Aided Design & Applications 16 (2), 204-222, 2019 | 20 | 2019 |
Educating technophile artists: Experiences from a highly successful computer animation undergraduate programme P Comninos, L McLoughlin, EF Anderson ACM SIGGRAPH ASIA 2009 Educators Program, 1-8, 2009 | 13 | 2009 |
Do Robots Dream of Virtual Sheep: Rediscovering the" Karel the Robot" Paradigm for the" Plug&Play Generation" EF Anderson, L McLoughlin | 8 | 2006 |
Modeling and visualization of multi-material volumes PA Fayolle, L McLoughlin, M Sanchez, G Pasko, A Pasko Scientific Visualization 13 (2), 117-148, 2021 | 6 | 2021 |
Realistic natural atmospheric phenomena and weather effects for interactive virtual environments. L McLoughlin Bournemouth University, 2012 | 5 | 2012 |
3D Mass Customization Toolkits Design, Part II: Heuristic Evaluation of Online Toolkits. H Zhao, L McLoughlin, V Adzhiev, A Pasko Computer-Aided Design and Applications 16 (2), 223-242, 2019 | 4 | 2019 |
I see sheep: A practical application of game rendering techniques for computer science education L McLoughlin, EF Anderson | 4 | 2006 |
An Evaluation Model for Web-based 3D Mass Customization Toolkit Design H Zhao, L McLoughlin, V Adzhiev, A Pasko Customization 4.0: Proceedings of the 9th World Mass Customization …, 2018 | 2 | 2018 |
Reverse Skew-T-A Cloudmaking Tool for CG L McLoughlin, EF Anderson Eurographics, 2013 | 2 | 2013 |
C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education EF Anderson, L McLoughlin | 2 | 2006 |
An Overview of Teaching a Virtual and Augmented Reality Course at Postgraduate Level for Ten Years B Marques, BS Santos, P Dias, A Pehlic, U Augsdörfer, F Diller, F Püschel, ... Eurographics 2024-Education Papers, 1, 2024 | 1 | 2024 |
Accessible digital assessments of temporal, spatial, or movement concepts for profoundly motor impaired and non-verbal individuals: a pilot study M Moseley, L Howat, L McLoughlin, S Gilling, D Lewis Disability and Rehabilitation: Assistive Technology 16 (3), 350-360, 2021 | 1 | 2021 |