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Sonia Matos
Sonia Matos
Interactive Technologies Institute (ITI/LARSyS)
Geverifieerd e-mailadres voor m-iti.org - Homepage
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The ocean game: Assessing children's engagement and learning in a museum setting using a treasure-hunt game
V Cesário, M Radeta, S Matos, V Nisi
Extended abstracts publication of the annual symposium on computer-human …, 2017
402017
Fourth-wave HCI meets the 21st century manifesto
S Ashby, J Hanna, S Matos, C Nash, A Faria
Proceedings of the Halfway to the Future Symposium 2019, 1-11, 2019
352019
Designing interactive technologies for interpretive exhibitions: enabling teen participation through user-driven innovation
V Cesário, S Matos, M Radeta, V Nisi
Human-Computer Interaction-INTERACT 2017: 16th IFIP TC 13 International …, 2017
272017
Gaming versus storytelling: understanding children’s interactive experiences in a museum setting
M Radeta, V Cesario, S Matos, V Nisi
Interactive Storytelling: 10th International Conference on Interactive …, 2017
262017
Dissent by design: a manifesto for CHI manifestos
J Hanna, S Ashby, S Matos, A Faria, R Rodrigues
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
182019
Design and disability. developing new opportunities for the design curriculum
E Gieben-Gamal, S Matos
The Design Journal 20 (sup1), S2022-S2032, 2017
182017
Feral Computing: From ubiquitous calculation to wild interactions
M Fuller, S Matos
How To Be a Geek: Essays on the Culture of Software, 167-190, 2017
162017
Designing Food Cultures: Propagating the consumption of seaweed in the Azores Islands through recipes
S Matos
Iridescent 2 (3), 24-33, 2012
102012
Cultural probes for environmental education: Designing learning materials to engage children and teenagers with local biodiversity
S Matos, AR Silva, D Sousa, A Picanço, I R. Amorim, S Ashby, R Gabriel, ...
Plos one 17 (2), e0262853, 2022
92022
Words in Freedom: A Manifesto Machine as Critical Design
S Ashby, J Hanna, S Matos, R Rodrigues
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
72018
The use of interactive technologies for education in pandemic and post-pandemic contexts: design implications
D L. Sousa, P Campos, S Matos
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 1-7, 2021
62021
Youth, Politics & Civic Participation: the'Manifesto Machine'
S Matos, S Ashby, J Hanna, R Rodrigues
Proceedings of the 9th International Conference on Communities …, 2019
62019
Teachers’ perspectives and practices on biodiversity web portals as an opportunity to reconnect education with nature
A Picanço, AM Arroz, IR Amorim, S Matos, R Gabriel
Environmental Conservation 48 (1), 25-32, 2021
52021
Fourth-wave HCI meets the 21st century manifesto: Creative subversion in the'CHI-verse'
S Ashby, J Hanna, S Matos, C Nash, A Faria
Halfway to the Future, 2019
52019
The Sound Labyrinth: Computers, constructionism and language learning
S Matos
Proceedings of the 2017 Conference on Interaction Design and Children, 258-267, 2017
52017
Footprint
J MacDonald, E Gieben-Gamal, C Rossi, S Matos
52012
Collaborative narrative visions and the Manifesto Machine
S Ashby, J Hanna, S Matos, R Rodrigues
Companion of the 2018 ACM Conference on Computer Supported Cooperative Work …, 2018
42018
Can languages be saved?: Linguistic heritage and the moving archive
S Matos
Memory in Motion: Archives, Technology and the Social, 61-84, 2016
42016
The Field Guide audio series: mobile learning using place-based and inquiry-led approaches to promote adolescents’ interest in nature
A Rocha Silva, S Matos, R Gabriel, A Moura Arroz, D Sousa, F Piasentin, ...
Environmental Education Research 30 (6), 941-963, 2024
32024
The Field Guide app: connecting island communities to local conservation through mobile interaction
D Sousa, AR Silva, IR Amorim, S Ashby, AM Arroz, F Piasentin, R Gabriel, ...
C&T'21: 10th International Conference on Communities & Technologies: Wicked …, 2021
32021
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Artikelen 1–20