Elaine M. Raybourn
Elaine M. Raybourn
Principal Member of the Technical Staff, Sandia National Laboratories
Verified email at - Homepage
Cited by
Cited by
TDCS guided using fMRI significantly accelerates learning to identify concealed objects
VP Clark, BA Coffman, AR Mayer, MP Weisend, TDR Lane, VD Calhoun, ...
Neuroimage 59 (1), 117-128, 2012
Applying simulation experience design methods to creating serious game-based adaptive training systems
EM Raybourn
Interacting with computers 19 (2), 206-214, 2007
A new paradigm for serious games: Transmedia learning for more effective training and education
EM Raybourn
Journal of Computational Science 5 (3), 471-481, 2014
When two hands are better than one: Enhancing collaboration using single display groupware
J Stewart, EM Raybourn, B Bederson, A Druin
CHI 98 conference summary on Human factors in computing systems, 287-288, 1998
Adaptive thinking & leadership simulation game training for special forces officers
EM Raybourn, E Deagle, K Mendini, J Heneghan
The Interservice, Industry Training, Simulation & Education Conference (ITSEC), 2005
Adding cultural signposts in adaptive community-based virtual environments
EM Raybourn, N Kings, J Davies
Interacting with computers 15 (1), 91-107, 2003
Social learning through gaming
EM Raybourn, A Waern
CHI'04 extended abstracts on Human factors in computing systems, 1733-1734, 2004
Design and evaluation challenges of serious games
EM Raybourn, N Bos
CHI'05 extended abstracts on Human factors in computing systems, 2049-2050, 2005
Computer game design: New directions for intercultural simulation game designers
EM Raybourn
Developments in Business Simulation and Experiential Learning: Proceedings …, 1997
Group storytelling to support tacit knowledge externalization
C Valle, EM Raybourn, W Prinz, MRS Borges
Proceedings of the 10th International Conference on Human-Computer …, 2003
Death to the privacy calculus?
B Knijnenburg, E Raybourn, D Cherry, D Wilkinson, S Sivakumar, H Sloan
Available at SSRN 2923806, 2017
Designing an emergent culture of negotiation in collaborative virtual communities: The DomeCityMOO simulation
EM Raybourn
Collaborative virtual environments: Digital places and spaces for …, 2001
Beyond serious games: Transmedia for more effective training & education
EM Raybourn
Proceedings of DHSS: The International Defense and Homeland Security …, 2012
Adaptive thinking and leadership training for cultural awareness and communication competence
EM Raybourn
Interactive Technology and Smart Education 2 (2), 131-134, 2005
Exploring e-Portfolios as Independent Open Learner Models: Toward Army Learning Concept 2015.
EM Raybourn, D Regan
Sandia National Laboratories (SNL-NM), Albuquerque, NM (United States), 2011
Designing Intercultural Agents
EM Raybourn
Agent culture: Human-agent interaction in a multicultural world, 267, 2004
Total Learning Architecture (TLA) Enables Next-generation Learning via Meta-adaptation
JT Folsom-Kovarik, EM Raybourn
Interservice/Industry Training, Simulation, and Education Conference Proceedings, 2016
Honing emotional intelligence with game-based crucible experiences
EM Raybourn
International Journal of Game-Based Learning (IJGBL) 1 (1), 32-44, 2011
Intercultural competence game that fosters metacognitive agility and reflection
EM Raybourn
Online Communities and Social Computing: Third International Conference …, 2009
User-tailored privacy by design
D Wilkinson, S Sivakumar, D Cherry, BP Knijnenburg, EM Raybourn, ...
Proceedings of the Usable Security Mini Conference, 2017
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