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Catherine Beavis
Catherine Beavis
Geverifieerd e-mailadres voor deakin.edu.au - Homepage
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Would the ‘real’girl gamer please stand up? Gender, LAN cafés and the reformulation of the ‘girl’gamer
C Beavis, C Charles
Gender and education 19 (6), 691-705, 2007
1432007
‘Computer games can get your brain working’: student experience and perceptions of digital games in the classroom
C Beavis, S Muspratt, R Thompson
Learning, media and technology 40 (1), 21-42, 2015
1422015
Computer games, culture and curriculum
C Beavis
Page to screen, 234-255, 2003
1382003
Literacy into action: Digital games as action and text in the English and literacy classroom
T Apperley, C Beavis
Pedagogies: An International Journal 6 (2), 130-143, 2011
1332011
A model for critical games literacy
T Apperley, C Beavis
E-learning and Digital Media 10 (1), 1-12, 2013
1282013
Games as text, games as action: Video games in the English classroom
C Beavis
Journal of Adolescent & Adult Literacy 57 (6), 433-439, 2014
1182014
‘Redstone is like electricity’: Children’s performative representations in and around Minecraft
M Dezuanni, J O’Mara, C Beavis
E-learning and Digital Media 12 (2), 147-163, 2015
1112015
Teachers' beliefs about the possibilities and limitations of digital games in classrooms
C Beavis, L Rowan, M Dezuanni, C McGillivray, J O'Mara, S Prestridge, ...
E-learning and Digital Media 11 (6), 569-581, 2014
1082014
Literacy in 3D: An integrated perspective in theory and practice
W Green, C Beavis
Acer Press, 2012
1032012
Computer games—pushing at the boundaries of literacy
C Beavis, J O’Mara
The Australian Journal of Language and Literacy 33 (1), 65-76, 2010
882010
Serious play: Literacy, learning and digital games
C Beavis
Serious play, 1-18, 2017
862017
Challenging Notions of Gendered Game Play: Teenagers playing The Sims
C Beavis, C Charles
Discourse: Studies in the cultural politics of education 26 (3), 355-367, 2005
822005
Teaching the English subjects: Essays on English curriculum history and Australian schooling
B Green, C Beavis
Deakin University, 1996
791996
Doing literacy online: Teaching, learning and playing in an electronic world
IA Snyder, C Beavis
Hampton Press, 2004
752004
Literacy in the digital age: Learning from computer games
C Beavis, T Apperley, C Bradford, J O’mara, C Walsh
English in Education 43 (2), 162-175, 2009
722009
Reading, writing and roleplaying computer games
C Beavis
Silicon literacies, 47-61, 2005
702005
LAN cafés: cafés, places of gathering or sites of informal teaching and learning?
C Beavis, H Nixon, S Atkinson
Education, Communication & Information 5 (1), 41-60, 2005
672005
Digital culture, digital literacies: Expanding the notions of text
C Beavis
Deakin University, 2001
582001
Literary English and the challenge of multimodality
C Beavis
Changing English 20 (3), 241-252, 2013
562013
Digital games: Literacy in action
C Beavis, J O'Mara, L McNeice
Wakefield Press, 2012
552012
Het systeem kan de bewerking nu niet uitvoeren. Probeer het later opnieuw.
Artikelen 1–20