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Adam Lobel
Adam Lobel
Blizzard Entertainment
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Title
Cited by
Cited by
Year
The benefits of playing video games.
I Granic, A Lobel, RCME Engels
American psychologist 69 (1), 66, 2014
26962014
Video gaming and children’s psychosocial wellbeing: A longitudinal study
A Lobel, RCME Engels, LL Stone, WJ Burk, I Granic
Journal of youth and adolescence 46 (4), 884-897, 2017
1712017
DEEP: A biofeedback virtual reality game for children at-risk for anxiety
M Van Rooij, A Lobel, O Harris, N Smit, I Granic
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
1282016
A randomized controlled trial to test the effectiveness of an immersive 3D video game for anxiety prevention among adolescents
H Scholten, M Malmberg, A Lobel, RCME Engels, I Granic
PloS one 11 (1), e0147763, 2016
1012016
A randomized controlled trial comparing two cognitive-behavioral programs for adolescent girls with subclinical depression: A school-based program (Op Volle Kracht) and a …
M Poppelaars, YR Tak, A Lichtwarck-Aschoff, RCME Engels, A Lobel, ...
Behaviour research and therapy 80, 33-42, 2016
782016
Designing and utilizing biofeedback games for emotion regulation: The case of nevermind
A Lobel, M Gotsis, E Reynolds, M Annetta, RCME Engels, I Granic
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
742016
Stressful gaming, interoceptive awareness, and emotion regulation tendencies: A novel approach
A Lobel, I Granic, RCME Engels
Cyberpsychology, Behavior, and Social Networking 17 (4), 222-227, 2014
442014
Gaining a competitive edge: Longitudinal associations between children’s competitive video game playing, conduct problems, peer relations, and prosocial behavior.
A Lobel, RCME Engels, LL Stone, I Granic
Psychology of Popular Media Culture 8 (1), 76, 2019
282019
Associations between children's video game playing and psychosocial health: Information from both parent and child reports
A Lobel, I Granic, LL Stone, RCME Engels
Cyberpsychology, Behavior, and Social Networking 17 (10), 639-643, 2014
252014
Games for the assessment and treatment of mental health
RL Mandryk, MV Birk, A Lobel, M Van Rooij, I Granic, V Vanden Abeele
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
202017
Social embodiment in directional stepping behavior
JF Stins, A Lobel, K Roelofs, PJ Beek
Cognitive processing 15 (3), 245-252, 2014
102014
Board games on emotional competences for school-age children
L Dell'Angela, A Zaharia, A Lobel, O Vico Begara, D Sander, AC Samson
Games for health journal 9 (3), 187-196, 2020
62020
Videospellen: de positieve effecten
I Granic, A Lobel, M Poppelaars, RCME Engels
Kind & Adolescent 36 (1), 1-22, 2015
42015
Autonomous and controlled motivation in a randomized controlled trial comparing school-based and computerized depression prevention programs
M Poppelaars, YR Tak, A Lichtwarck-Aschoff, RCME Engels, A Lobel, ...
Games for Health 2014, 125-135, 2014
32014
Technisch lezen oefenen met een adaptieve leesapp
L De Leeuw, M Van de Ven, M Van Weerdenburg, A Löbel, ...
4W: Weten wat werkt en waarom 3, 2014
22014
Associations between children's video game playing and psychosocial health: Information from both parent and child reports.[corrected].
A Lobel, I Granic, RC Engels
Cyberpsychology, Behavior and Social Networking 17 (4), 222-227, 2013
12013
Is video game violence bad?
I Granic, A Lobel, R Engels
Mass Communication and Society 15 (6), 875-898, 2013
12013
RCT Indicated Depression Prevention School-Based and Computerized
M Poppelaars, YR Tak, A Lichtwarck-Aschoff, R Engels, AM Lobel, ...
Radboud Data Repository, 2022
2022
Game on: De relatie tussen gamen en de ontwikkeling van emotieregulatie vaardigheden
AM Lobel
[Sl: sn], 2017
2017
" Stressful gaming, interoceptive awareness, and emotion regulation tendencies: A novel approach": Correction.
A Lobel, I Granic, LL Stone, RCME Engels
Mary Ann Liebert, Inc., 2014
2014
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Articles 1–20