Santiago Ontañón
Santiago Ontañón
Research Scientist, Google Research
Verified email at - Homepage
Cited by
Cited by
Big bird: Transformers for longer sequences
M Zaheer, G Guruganesh, KA Dubey, J Ainslie, C Alberti, S Ontanon, ...
Advances in neural information processing systems 33, 17283-17297, 2020
A survey of real-time strategy game AI research and competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE Transactions on Computational Intelligence and AI in games 5 (4), 293-311, 2013
Fnet: Mixing tokens with fourier transforms
J Lee-Thorp, J Ainslie, I Eckstein, S Ontanon
arXiv preprint arXiv:2105.03824, 2021
ETC: Encoding long and structured inputs in transformers
J Ainslie, S Ontanon, C Alberti, V Cvicek, Z Fisher, P Pham, A Ravula, ...
arXiv preprint arXiv:2004.08483, 2020
Case-based planning and execution for real-time strategy games
S Ontanón, K Mishra, N Sugandh, A Ram
Case-Based Reasoning Research and Development: 7th International Conference …, 2007
A closer look at invalid action masking in policy gradient algorithms
S Huang, S Ontañón
arXiv preprint arXiv:2006.14171, 2020
The combinatorial multi-armed bandit problem and its application to real-time strategy games
S Ontanón
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013
The vglc: The video game level corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
arXiv preprint arXiv:1606.07487, 2016
On-line Case‐Based Planning
S Ontañón, K Mishra, N Sugandh, A Ram
Computational Intelligence 26 (1), 84-119, 2010
LongT5: Efficient text-to-text transformer for long sequences
M Guo, J Ainslie, D Uthus, S Ontanon, J Ni, YH Sung, Y Yang
arXiv preprint arXiv:2112.07916, 2021
Combinatorial multi-armed bandits for real-time strategy games
S Ontanón
Journal of Artificial Intelligence Research 58, 665-702, 2017
Drama management and player modeling for interactive fiction games
M Sharma, S Ontañón, M Mehta, A Ram
Computational Intelligence 26 (2), 183-211, 2010
Adversarial hierarchical-task network planning for complex real-time games
S Ontanón, M Buro
Proceedings of the 24th International Conference on Artificial Intelligence …, 2015
Learning to generate video game maps using markov models
S Snodgrass, S Ontanón
IEEE transactions on computational intelligence and AI in games 9 (4), 410-422, 2016
Experiments in Map Generation using Markov Chains
S Snodgrass, S Ontañón
Foundations of Digital Games (FDG), 2014
An overview of distance and similarity functions for structured data
S Ontañón
Artificial Intelligence Review 53 (7), 5309-5351, 2020
Kiting in RTS games using influence maps
A Uriarte, S Ontanón
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012
Learning and joint deliberation through argumentation in multiagent systems
S Ontañón, E Plaza
Proceedings of the 6th international joint conference on Autonomous agents …, 2007
Amalgams: A formal approach for combining multiple case solutions
S Ontanón, E Plaza
International Conference on Case-Based Reasoning, 257-271, 2010
Ensemble case-based reasoning: Collaboration policies for multiagent cooperative CBR
E Plaza, S Ontanón
International Conference on Case-Based Reasoning, 437-451, 2001
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