Sheldon Andrews
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Hapticast: a physically-based 3D game with haptic feedback
S Andrews, J Mora, J Lang, WS Lee
Proceedings of FuturePlay, 2006
Interactive scanning of haptic textures and surface compliance
S Andrews, J Lang
Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM …, 2007
Goal directed multi-finger manipulation: Control policies and analysis
S Andrews, PG Kry
Computers & Graphics 37 (7), 830-839, 2013
Measurement-based modeling of contact forces and textures for haptic rendering
J Lang, S Andrews
IEEE Transactions on Visualization and Computer Graphics 17 (3), 380-391, 2010
HAMLAT: A HAML-based authoring tool for haptic application development
M Eid, S Andrews, A Alamri, A El Saddik
International Conference on Human Haptic Sensing and Touch Enabled Computer …, 2008
Real-time physics-based motion capture with sparse sensors
S Andrews, I Huerta, T Komura, L Sigal, K Mitchell
Proceedings of the 13th European conference on visual media production (CVMP …, 2016
Haptic texturing based on real-world samples
S Andrews, J Lang
2007 IEEE International Workshop on Haptic, Audio and Visual Environments …, 2007
Geometric Stiffness for Real-time Constrained Multibody Dynamics
S Andrews, M Teichmann, PG Kry
Computer Graphics Forum 36 (2), 2017
System and method of gaze predictive rendering of a focal area of an animation
KJ Mitchell, S Andrews, D Cosker, NT Swafford
US Patent App. 15/245,523, 2018
Task-based design of cable-driven articulated mechanisms
J Li, S Andrews, KG Birkas, PG Kry
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 1-12, 2017
IRIDiuM: immersive rendered interactive deep media
B Koniaris, I Huerta, M Kosek, K Darragh, C Malleson, J Jamrozy, ...
ACM SIGGRAPH 2016 VR Village, 1-2, 2016
Solving inverse kinematics using exact Hessian matrices
K Erleben, S Andrews
Computers & Graphics 78, 1-11, 2019
Inverse kinematics problems with exact Hessian matrices
K Erleben, S Andrews
Proceedings of the Tenth International Conference on Motion in Games, 1-6, 2017
Policies for Goal Directed Multi-Finger Manipulation
S Andrews, PG Kry
Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2012), 2012
Data-driven fingertip appearance for interactive hand simulation
S Andrews, M Jarvis, PG Kry
Proceedings of Motion on Games, 177-186, 2013
Deep-learning motion priors for full-body performance capture in real-time
S Andrews, IH Casado, KJ Mitchell
US Patent App. 15/283,036, 2018
Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact
A Enzenhöfer, S Andrews, M Teichmann, J Kövecses
Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2018), 2018
Computational Climbing for Physics-Based Characters
TG Olsen, S Andrews, PG Kry, 2014
The Matchstick Model for Anisotropic Friction Cones
K Erleben, M Macklin, S Andrews, PG Kry
Computer Graphics Forum 39 (1), 450-461, 2020
Schur complement-based substructuring of stiff multibody systems with contact
A Peiret, S Andrews, J Kövecses, PG Kry, M Teichmann
ACM Transactions on Graphics (TOG) 38 (5), 1-17, 2019
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Artikelen 1–20