Cathy Ennis
Cathy Ennis
Technological University Dublin
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Cited by
The TARDIS framework: intelligent virtual agents for social coaching in job interviews
K Anderson, E André, T Baur, S Bernardini, M Chollet, E Chryssafidou, ...
International Conference on Advances in Computer Entertainment Technology …, 2013
Modeling groups of plausible virtual pedestrians
C Peters, C Ennis
IEEE Computer Graphics and Applications 29 (4), 54-63, 2009
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds
C Ennis, C Peters, C O'Sullivan
ACM Transactions on Applied Perception (TAP) 8 (2), 1-22, 2011
2: 00pm-3: 30pm Seeing is Believing: Body Motion Dominates in Multisensory Conversations
C Ennis, R McDonnell, C O'Sullivan
ACM Transactions on Graphics-TOG 29 (4), 91, 2010
Emotion capture: Emotionally expressive characters for games
C Ennis, L Hoyet, A Egges, R McDonnell
Proceedings of motion on games, 53-60, 2013
Seeing is believing: Body motion dominates in multisensory conversations
C Ennis, R McDonnell, C O'Sullivan
ACM Transactions on Graphics (TOG) 29 (4), 1-9, 2010
Perceptually plausible formations for virtual conversers
C Ennis, C O'Sullivan
Computer Animation and Virtual Worlds 23 (3-4), 321-329, 2012
Talking bodies: Sensitivity to desynchronization of conversations
R McDonnell, C Ennis, S Dobbyn, C O'Sullivan
ACM Transactions on Applied Perception (TAP) 6 (4), 1-8, 2009
Perceptual evaluation of position and orientation context rules for pedestrian formations
C Ennis, C Peters, C O'Sullivan
Proceedings of the 5th symposium on Applied perception in graphics and …, 2008
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations.
CE Peters, C Ennis, R McDonnell, C O'Sullivan
Eurographics (Short Papers), 33-36, 2008
Perception of complex emotional body language of a virtual character
C Ennis, A Egges
International conference on motion in games, 112-121, 2012
Metropolis: multisensory simulation of a populated city
C O'Sullivan, C Ennis
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
Examining the effects of a virtual character on learning and engagement in serious games
V Gamage, C Ennis
Proceedings of the 11th Annual International Conference on Motion …, 2018
Strategies for enhancing the mature student experience in higher education
J O'Carroll, C Ennis, K Loscher, D Ryan, N Dixon
Technological University Dublin, 2017
Comparing audiovisual distance perception in various' real'and'virtual'environments
JS Chan, D Lisiecka, C Ennis, C OSullivan, FN Newell
Perception ECVP abstract 38, 30-30, 2009
FrankenFolk: Distinctiveness and attractiveness of voice and motion
J Ondřej, C Ennis, NA Merriman, C O’sullivan
ACM Transactions on Applied Perception (TAP) 13 (4), 1-13, 2016
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions.
C Ennis, L Hoyet, C O'Sullivan
Eurographics (Short Papers), 37-40, 2015
Perception of complex emotional body language of a virtual character with limb modifications
J Pamerneckas, C Ennis, A Egges
Proceedings of the ACM Symposium on Applied Perception, 133-133, 2013
Mass population: Plausible and practical crowd simulation
S Stüvel, C Ennis, A Egges
IEEE Handbook of digital games, 146-174, 2014
Plausible Methods For Populating Virtual Scenes
C Ennis, A Gerdelan, C O’Sullivan
CASA, 2010
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