Introduction to games-based learning S Tang, M Hanneghan, A El Rhalibi Games-based learning advancements for multi-sensory human computer …, 2009 | 304 | 2009 |
A hybrid hierarchical framework for gym physical activity recognition and measurement using wearable sensors J Qi, P Yang, M Hanneghan, S Tang, B Zhou IEEE Internet of Things Journal 6 (2), 1384-1393, 2018 | 100 | 2018 |
A model-driven framework to support development of serious games for game-based learning S Tang, M Hanneghan 2010 Developments in E-systems Engineering, 95-100, 2010 | 71 | 2010 |
Changing our thinking: Empirical research on law student wellbeing, thinking styles and the law curriculum MT O'Brien, S Tang, K Hall Legal Education Review 21 (1/2), 149-182, 2011 | 57 | 2011 |
Game content model: an ontology for documenting serious game design S Tang, M Hanneghan 2011 Developments in E-systems Engineering, 431-436, 2011 | 56 | 2011 |
State-of-the-art model driven game development: A survey of technological solutions for game-based learning S Tang, M Hanneghan Journal of Interactive Learning Research 22 (4), 551-605, 2011 | 55 | 2011 |
Multiple density maps information fusion for effectively assessing intensity pattern of lifelogging physical activity J Qi, P Yang, M Hanneghan, S Tang Neurocomputing 220, 199-209, 2017 | 54 | 2017 |
Designing educational games: a pedagogical approach S Tang, M Hanneghan Gamification for human factors integration: Social, education, and …, 2014 | 47 | 2014 |
Pedagogy elements, components and structures for serious games authoring environment S Tang, M Hanneghan, A El-Rhalibi 5th International Game Design and Technology Workshop (GDTW 2007), Liverpool …, 2007 | 47 | 2007 |
A Platform Independent Game Technology Model for Model Driven Serious Games Development S Tang, M Hanneghan, C Carter The Electronic Journal of e-Learning 11 (1), 61-79, 2013 | 46 | 2013 |
Towards a domain specific modelling language for serious game design S Tang, M Hanneghan, T Hughes, C Dennett, S Cooper, MA Sabri 6th international game design and technology workshop, Liverpool, UK, 2008 | 40 | 2008 |
A cyber security ontology for BPMN-security extensions CL Maines, D Llewellyn-Jones, S Tang, B Zhou 2015 IEEE international conference on computer and information technology …, 2015 | 33 | 2015 |
A randomised control trial for measuring student engagement through the Internet of Things and serious games J Henry, S Tang, S Mukhopadhyay, MH Yap Internet of Things 13, 100332, 2021 | 28 | 2021 |
An application of game technology to virtual university campus tour and interior navigation C Maines, S Tang 2015 international conference on developments of E-systems engineering (DeSE …, 2015 | 22 | 2015 |
Introduction to games-based learning. Games Based Learning Advancements for Multi-Sensory Human Computer Interfaces S Tang, M Hanneghan, A El Rhalibi Klinger, K. Techniques and Effective Practices, 1st ed. Harrisburg: IGI …, 2009 | 22 | 2009 |
Adding a third dimension to BPMN as a means of representing cyber security requirements CL Maines, B Zhou, S Tang, Q Shi 2016 9th international conference on Developments in eSystems Engineering …, 2016 | 21 | 2016 |
A framework for the integration of serious games and the Internet of Things (IoT) J Henry, S Tang, M Hanneghan, C Carter 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 20 | 2018 |
Developing a professional identity in law school: A view from Australia K Hall, MT O'Brien, S Tang Phoenix L. Rev. 4, 21, 2010 | 19 | 2010 |
Topologies for combining the internet of things and serious games J Melthis, S Tang, P Yang, M Hanneghan, C Carter Journal of Intelligent & Fuzzy Systems 31 (5), 2685-2696, 2016 | 18 | 2016 |
Describing games for learning: terms, scope and learning approaches S Tang, M Hanneghan, A El Rhalibi The Fifth Annual International Conference in Computer Game Design and …, 2007 | 17 | 2007 |