Britton Horn
Cited by
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A comparative evaluation of procedural level generators in the mario ai framework
B Horn, N Shaker, G Smith, J Togelius, S Dahlskog
Foundations of Digital Games 2014, 2014
Opening the black box of play: Strategy analysis of an educational game
B Horn, AK Hoover, J Barnes, Y Folajimi, G Smith, C Harteveld
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
Design insights into the creation and evaluation of a computer science educational game
B Horn, C Clark, O Strom, H Chao, AJ Stahl, C Harteveld, G Smith
Proceedings of the 47th ACM Technical Symposium on Computing Science …, 2016
Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration.
B Horn, G Smith, R Masri, J Stone
ICCC, 182-188, 2015
Adapting cognitive task analysis to elicit the skill chain of a game
B Horn, S Cooper, S Deterding
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
A Cross-Cultural Evaluation of a Computer Science Teaching Game
Y Folajimi, B Horn, J Barnes, A Hoover, G Smith, C Harteveld
GLS 12 Conference Proceedings, 2016
A Monte Carlo approach to skill-based automated playtesting
B Horn, JA Miller, G Smith, S Cooper
Proceedings. AAAI Artificial Intelligence and Interactive Digital …, 2018
AI-assisted analysis of player strategy across level progressions in a puzzle game
B Horn, AK Hoover, Y Folajimi, J Barnes, C Harteveld, G Smith
Proceedings of the 12th International Conference on the Foundations of …, 2017
A Skill-based Framework to Analyze the Generation and Presentation of Instructional Videogame Content
B Horn
Northeastern University, 2019
A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content
B Horn
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
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