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Harald Warmelink
Harald Warmelink
R&D Project Leader at Breda University of Applied Sciences
Verified email at buas.nl - Homepage
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Cited by
Year
The research and evaluation of serious games: Toward a comprehensive methodology
I Mayer, G Bekebrede, C Harteveld, H Warmelink, Q Zhou, T Van Ruijven, ...
British journal of educational technology 45 (3), 502-527, 2014
3922014
Gamification of production and logistics operations: Status quo and future directions
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
Journal of business research 106, 331-340, 2020
2022020
Reviewing the need for gaming in education to accommodate the net generation
G Bekebrede, HJG Warmelink, IS Mayer
Computers & Education 57 (2), 1521-1529, 2011
1762011
Computer games and organization studies
M Vesa, J Hamari, JT Harviainen, H Warmelink
Organization Studies 38 (2), 273-284, 2017
1722017
AMELIO: Evaluating the team-building potential of a mixed reality escape room game
H Warmelink, I Mayer, J Weber, B Heijligers, M Haggis, E Peters, ...
Extended abstracts publication of the annual symposium on computer-human …, 2017
862017
Learning in a game-based virtual environment: a comparative evaluation in higher education
I Mayer, H Warmelink, G Bekebrede
European Journal of Engineering Education 38 (1), 85-106, 2013
762013
Press Enter or Escape to Play-Deconstructing Escapism in Multiplayer Gaming.
H Warmelink, C Harteveld, I Mayer
DiGRA Conference, 1-11, 2009
742009
Gamification of the work floor: A literature review of gamifying production and logistics operations
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
632018
Stakeholder engagement in maritime spatial planning: The efficacy of a serious game approach
X Keijser, M Ripken, I Mayer, H Warmelink, L Abspoel, R Fairgrieve, ...
Water 10 (6), 724, 2018
522018
Online gaming and playful organization
H Warmelink
Routledge, 2014
482014
A brief methodology for researching and evaluating serious games and game-based learning
I Mayer, G Bekebrede, H Warmelink, Q Zhou
Psychology, pedagogy, and assessment in serious games, 357-393, 2014
432014
A frame‐reflective discourse analysis of serious games
I Mayer, H Warmelink, Q Zhou
British Journal of Educational Technology 47 (2), 342-357, 2016
392016
Communicating maritime spatial planning: the MSP challenge approach
L Abspoel, I Mayer, X Keijser, H Warmelink, R Fairgrieve, M Ripken, ...
Marine Policy 132, 103486, 2021
302021
The game jam as a format for formal applied game design and development education
M Hrehovcsik, H Warmelink, M Valente
Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016
282016
Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning
J Steenbeek, G Romagnoni, J Bentley, JJ Heymans, N Serpetti, ...
Ecology & society 25 (2), 2020
252020
Oasistan: An intercultural role-playing simulation game to recognize cultural dimensions
M De Jong, H Warmelink
Simulation & Gaming 48 (2), 178-198, 2017
242017
Using the revised Bloom Taxonomy to analyze psychotherapeutic games
P Haring, H Warmelink, M Valente, C Roth
International Journal of Computer Games Technology 2018, 2018
202018
Player Communities in Multiplayer Online Games: A Systematic Review of Empirical Research.
H Warmelink, M Siitonen
DiGRA Conference, 2011
162011
The Utility of Games for Society, Business, and Politics: A Frame‐reflective Discourse Analysis
I Mayer, H Warmelink, Q Zhou
The Wiley handbook of learning technology, 406-435, 2016
152016
A decade of research into player communities in online games
H Warmelink, M Siitonen
Journal of Gaming & Virtual Worlds 5 (3), 271-293, 2013
122013
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