Parental mediation of children’s videogame playing: A comparison of the reports by parents and children P Nikken, J Jansz Learning, media and technology 31 (2), 181-202, 2006 | 540 | 2006 |
Gaming at a LAN event: the social context of playing video games J Jansz, L Martens New media & society 7 (3), 333-355, 2005 | 529 | 2005 |
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal E Aarseth, AM Bean, H Boonen, M Colder Carras, M Coulson, D Das, ... Journal of behavioral addictions 6 (3), 267-270, 2017 | 522 | 2017 |
Developing scales to measure parental mediation of young children's internet use P Nikken, J Jansz Learning, Media and technology 39 (2), 250-266, 2014 | 495 | 2014 |
The emotional appeal of violent video games for adolescent males J Jansz Communication theory 15 (3), 219-241, 2005 | 490 | 2005 |
The Lara phenomenon: Powerful female characters in video games J Jansz, RG Martis Sex roles 56, 141-148, 2007 | 466 | 2007 |
Appeal of playing online first person shooter games J Jansz, M Tanis Cyberpsychology & behavior 10 (1), 133-136, 2007 | 456 | 2007 |
Masculine identity and restrictive emotionality J Jansz Gender and emotion: Social psychological perspectives, 166-186, 2000 | 364 | 2000 |
A weak scientific basis for gaming disorder: Let us err on the side of caution AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ... Journal of behavioral addictions 7 (1), 1-9, 2018 | 355 | 2018 |
The effects of interactive brand placements in online games on children’s cognitive, affective, and conative brand responses EA Van Reijmersdal, J Jansz, O Peters, G Van Noort Computers in Human Behavior 26 (6), 1787-1794, 2010 | 190 | 2010 |
Exploring persistence in gaming: The role of self-determination and social identity JLD Neys, J Jansz, ESH Tan Computers in Human Behavior 37, 196-209, 2014 | 180 | 2014 |
Playing The Sims2: An exploration of gender differences in players’ motivations and patterns of play J Jansz, C Avis, M Vosmeer New Media & Society 12 (2), 235-251, 2010 | 177 | 2010 |
Why girls go pink: Game character identification and game-players’ motivations EA Van Reijmersdal, J Jansz, O Peters, G Van Noort Computers in human behavior 29 (6), 2640-2649, 2013 | 161 | 2013 |
A social history of psychology. JE Jansz, PE van Drunen Blackwell Publishing, 2004 | 154 | 2004 |
Emotional dissonance: When the experience of an emotion jeopardizes an individual's identity J Jansz, M Timmers Theory & Psychology 12 (1), 79-95, 2002 | 147 | 2002 |
Tailoring in the digital era: Stimulating dialogues on health topics in collaboration with social media influencers RO Lutkenhaus, J Jansz, MPA Bouman Digital health 5, 2055207618821521, 2019 | 128 | 2019 |
Political Internet games: Engaging an audience J Neys, J Jansz European Journal of Communication 25 (3), 227-241, 2010 | 128 | 2010 |
Parents' interest in videogame ratings and content descriptors in relation to game mediation P Nikken, J Jansz, S Schouwstra European Journal of Communication 22 (3), 315-336, 2007 | 125 | 2007 |
Person, self, and moral demands: Individualism contested by collectivism J Jansz | 95 | 1991 |
Framing and praising Allah on YouTube: Exploring user-created videos about Islam and the motivations for producing them L Mosemghvdlishvili, J Jansz New Media & Society 15 (4), 482-500, 2013 | 87 | 2013 |