Biometrics and their use in e-passports B Schouten, B Jacobs Image and Vision Computing 27 (3), 305-312, 2009 | 101 | 2009 |
A breathtaking journey. On the design of an empathy-arousing mixed-reality game MJL Kors, G Ferri, ED Van Der Spek, C Ketel, BAM Schouten Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 99 | 2016 |
Interactive cinema: engagement and interaction M Vosmeer, B Schouten Interactive Storytelling: 7th International Conference on Interactive …, 2014 | 71 | 2014 |
Curiosity and interaction: making people curious through interactive systems R Tieben, T Bekker, B Schouten Proceedings of HCI 2011 The 25th BCS Conference on Human Computer …, 2011 | 64 | 2011 |
Games as strong concepts for city-making B Schouten, G Ferri, M de Lange, K Millenaar Playable cities: The city as a digital playground, 23-45, 2017 | 58 | 2017 |
Smart home technology for the elderly: Perceptions of multidisciplinary stakeholders A Sponselee, B Schouten, D Bouwhuis, C Willems Constructing Ambient Intelligence: AmI 2007 Workshops Darmstadt, Germany …, 2008 | 54 | 2008 |
How participatory design works: mechanisms and effects NB Hansen, C Dindler, K Halskov, OS Iversen, C Bossen, DA Basballe, ... Proceedings of the 31st Australian Conference on Human-Computer-Interaction …, 2019 | 52 | 2019 |
Designing for playful experiences in open-ended intelligent play environments L De Valk, P Rijnbout, T Bekker, B Eggen, M De Graaf, B Schouten IADIS international conference games and entertainment technologies 310, 318, 2012 | 46 | 2012 |
A Foundation for the Persuasive Gameplay Experience. M Kors, ED Van der Spek, BAM Schouten FDG, 2015 | 36 | 2015 |
Game jam: [4 research] M Deen, R Cercos, A Chatman, A Naseem, R Bernhaupt, A Fowler, ... CHI'14 Extended Abstracts on Human Factors in Computing Systems, 25-28, 2014 | 36 | 2014 |
Project Orpheus a research study into 360 cinematic VR M Vosmeer, B Schouten Proceedings of the 2017 ACM International Conference on Interactive …, 2017 | 35 | 2017 |
Games that motivate to learn: Design serious games by identified regulations M Deen, BAM Schouten Handbook of research on improving learning and motivation through …, 2011 | 33 | 2011 |
Biometrics at a distance: issues, challenges, and prospects SZ Li, B Schouten, M Tistarelli Handbook of Remote Biometrics: for Surveillance and Security, 3-21, 2009 | 33 | 2009 |
Human behavior analysis in ambient gaming and playful interaction BAM Schouten, R Tieben, A van de Ven, DW Schouten Computer Analysis of Human Behavior, 387-403, 2011 | 31 | 2011 |
Multimodal identification and localization of users in a smart environment AA Salah, R Morros, J Luque, C Segura, J Hernando, O Ambekar, ... Journal on Multimodal User Interfaces 2, 75-91, 2008 | 31 | 2008 |
Changing roles in gaming: Twitch and new gaming audiences M Vosmeer, G Ferri, B Schouten, S Rank Proceedings of 1st International Joint Conference of DiGRA and FDG, 1-2, 2016 | 30 | 2016 |
Image databases, scale and fractal transforms BAM Schouten, PM de Zeeuw Proceedings 2000 International Conference on Image Processing (Cat. No …, 2000 | 29 | 2000 |
Feature extraction using fractal codes BAM Schouten, PM de Zeeuw Visual Information and Information Systems: Third International Conference …, 1999 | 27 | 1999 |
Smart toys design opportunities for measuring children's fine motor skills development S Mironcika, A de Schipper, A Brons, H Toussaint, B Kröse, B Schouten Proceedings of the Twelfth International Conference on Tangible, Embedded …, 2018 | 22 | 2018 |
PlayFit: Designing playful activity interventions for teenagers. J Sturm, R Tieben, M Deen, T Bekker, BAM Schouten DiGRA Conference, 2011 | 22 | 2011 |