Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild AC Cote, C Mejeur Feminist Media Studies 18 (6), 963-978, 2018 | 7 | 2018 |
Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and the Old Republic C Mejeur Star Wars and the History of Transmedia Storytelling, 199-212, 2018 | 7 | 2018 |
Feminist and furious: Diversity work (ers) against game studies of empire! C Mejeur, MAR Butt, A Cole Games and Culture 16 (3), 342-356, 2021 | 6 | 2021 |
‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock C Mejeur Beyond the Sea: Navigating BioShock, 113-142, 2018 | 6 | 2018 |
Playing with Playthroughs: Distance Visualization and Narrative Form in Video Games. C Mejeur DHQ: Digital Humanities Quarterly 14 (3), 2020 | 5 | 2020 |
Creating Spaces for Interdisciplinary Research across Literature, Neuroscience, and DH: A Case Study of The Digital Humanities and Literary Cognition Lab (DHLC). N Philips, A Babbitt, S Cho, J Kane, C Mejeur, C Pearson DHQ: Digital Humanities Quarterly 14 (3), 2020 | 4 | 2020 |
On narrative and the construction of augmented reality C MeJeur The Pokemon Go phenomenon: Essays on public play in contested spaces, 2019 | 4 | 2019 |
Who gets to be in the guild? Race, gender and intersecting stereotypes in gaming cultures C Mejeur, A Cote Loading 14 (24), 70-89, 2021 | 3 | 2021 |
The hunt for queer spaces: Mainstream Indie games, representation, and limited worlds C Mejeur Indie games in the digital age, 161-183, 2020 | 2 | 2020 |
Neuroqueer: Contextualizing narrative through embodied experience C Mejeur Modern Language Association Annual Convention 2020, 2020 | 1 | 2020 |
Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games CJ Mejeur Michigan State University, 2019 | 1 | 2019 |
Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time CM Yap, C Mejeur, Y Kadobayashi, S Yamaguchi Academia, 2015 | 1 | 2015 |
Games as Critical Literature: Playing with Transhumanism, Embodied Cognition, and Narrative Difference in SOMA C Mejeur Global Perspectives on Digital Literature, 67-80, 2023 | | 2023 |
4 Games as Critical Literature C Mejeur Global Perspectives on Digital Literature: A Critical Introduction for the …, 2023 | | 2023 |
Playing Trans Stories, Generations, and Community C Mejeur SQS–Suomen Queer-tutkimuksen Seuran lehti 16 (2), 47–55-47–55, 2022 | | 2022 |
INTERVENING IN GAME CULTURES: VIDEO GAME STREAMS AND/AS LITERATURE C Mejeur Teaching Games and Game Studies in the Literature Classroom, 101, 2022 | | 2022 |
Drawing Queer Intersections Through Video Game Archives X Ho, C Mejeur | | 2021 |
Teaching Games and Game Studies in English Courses: A Curricular Walkthrough C Carey, E Detweiler, C Mejeur, R Mills 2021 MLA Annual Convention, 2021 | | 2021 |
Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology C Mejeur American Journal of Play 13 (1), 116-118, 2020 | | 2020 |
Of Strong Women and Terrible Writing in Games: Toxic Masculinity Strikes Back C Mejeur | | 2020 |