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Zuzana Kvetanová
Zuzana Kvetanová
University of Ss. Cyril and Methodius in Trnava, Faculty of Mass Media Communication
Verified email at fmk.sk
Title
Cited by
Cited by
Year
TO THRIVE MEANS TO ENTERTAIN: THE NATURE OF TODAY'S MEDIA INDUSTRIES.
J Radošinská, Z Kvetanová, J Višňovský
Communication Today 11 (1), 2020
232020
Debunking as a method of uncovering disinformation and fake news
Z Kvetanová, AK Predmerská, M Švecová
Fake news is bad news-hoaxes, half-truths and the nature of today’s journalism, 2020
132020
Globalizovaný filmový priemysel
J Radošinská, Z Kvetanová, L Rusňáková
Wolters Kluwer, 2020
102020
Typology of Game Principles in Digital Games: A Case Study of Mafia III
Z Bučková
Acta Ludologica 2 (1), 42-54, 2019
82019
Religious motives as part of virtual reality created by the digital game ‘The Witcher 3: Wild Hunt’
Z Bučková
European Journal of Science and Theology 15 (1), 223-233, 2019
72019
Publicistika v periodickej tlači
Z Bučková, L Rusňáková
Žurnalistické žánre. Trnava: FMK UCM, 2017
32017
The culture of narcissism in the postmodern society
Z Bučková
Marketing Identity 6 (1/2), 37-49, 2018
22018
HISTORICAL REFLECTION OF THE GAME PRINCIPLE AGON AND ITS APPLICATION IN THE CURRENT CREATION OF MEDIA REALITY
Z Bučková, L Rusňáková
European Journal of Science and Theology 12 (5), 25-37, 2016
22016
Premeny identity človeka v kyberpriestore digitálnych médií
S Gálik, Z Bučková, SG Tolnaiová, V Hladíková, A Koltaiová, H Pravdová, ...
Księży Młyn Dom Wydawniczy Michał Koliński, 2016
22016
Aquaman The Movie as a late modern fairy tale
MZ Kvetanová, PDJ Radošinská
11–13 OCTOBER 2021 Online Exclusive Event, 275, 2021
12021
Superhero Archetype in Current Media Production
Z Kvetanová, N Ferianceková
Marketing Identity: Covid-2.0, 362-373, 2020
12020
Culture of Digital Games in the Context of Media Studies
L Rusnakova, Z Buckova
4th INTERNATIONAL MULTIDISCIPLINARY SCIENTIFIC CONFERENCE ON SOCIAL SCIENCES …, 2017
12017
Historical reflection on game principle alea and its presence in virtual reality
Z Bučková
Communication Today 7 (2), 30-45, 2016
12016
Dimensions of (Digital) Games from the Point of J. Huizinga and R. Caillois
Z Bučková
Marketing Identity 3 (1/1), 426-437, 2015
12015
Application of Roger Caillois’ Typology in the Strategy Game Genre: A Case Study of Sudden Strike 4
Z Kvetanová
Acta Ludologica 6 (1), 96-110, 2023
2023
NATURE AND CRITIQUE OF THE GAMIFICATION PHENOMENON
Z Kvetanová
Marketing Identity 8 (1), 351-361, 2020
2020
DIGITAL GAME AS A PHENOMENON OF MASS AND POPULAR CULTURE
Z Bučková
Megatrendy a médiá 6 (1), 330-353, 2019
2019
Megatrends and media: digital universe: conference proceedings from the International Scientific Conference, 16th-17th April 2019, Congress Hall of the Slovak Academy of …
Z Bučková, L Rusňáková, M Solík
International Scientific Conference" Megatrends and Media 2019: digital …, 2019
2019
Media Entertainment in the 21st Century
Z Bučková
Communication Today 8 (2), 2017
2017
Medieval games in the current media culture
Z Bučková
Marketing Identity 5 (1/1), 300-311, 2017
2017
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