TO THRIVE MEANS TO ENTERTAIN: THE NATURE OF TODAY'S MEDIA INDUSTRIES. J Radošinská, Z Kvetanová, J Višňovský Communication Today 11 (1), 2020 | 23 | 2020 |
Debunking as a method of uncovering disinformation and fake news Z Kvetanová, AK Predmerská, M Švecová Fake news is bad news-hoaxes, half-truths and the nature of today’s journalism, 2020 | 13 | 2020 |
Globalizovaný filmový priemysel J Radošinská, Z Kvetanová, L Rusňáková Wolters Kluwer, 2020 | 10 | 2020 |
Typology of Game Principles in Digital Games: A Case Study of Mafia III Z Bučková Acta Ludologica 2 (1), 42-54, 2019 | 8 | 2019 |
Religious motives as part of virtual reality created by the digital game ‘The Witcher 3: Wild Hunt’ Z Bučková European Journal of Science and Theology 15 (1), 223-233, 2019 | 7 | 2019 |
Publicistika v periodickej tlači Z Bučková, L Rusňáková Žurnalistické žánre. Trnava: FMK UCM, 2017 | 3 | 2017 |
The culture of narcissism in the postmodern society Z Bučková Marketing Identity 6 (1/2), 37-49, 2018 | 2 | 2018 |
HISTORICAL REFLECTION OF THE GAME PRINCIPLE AGON AND ITS APPLICATION IN THE CURRENT CREATION OF MEDIA REALITY Z Bučková, L Rusňáková European Journal of Science and Theology 12 (5), 25-37, 2016 | 2 | 2016 |
Premeny identity človeka v kyberpriestore digitálnych médií S Gálik, Z Bučková, SG Tolnaiová, V Hladíková, A Koltaiová, H Pravdová, ... Księży Młyn Dom Wydawniczy Michał Koliński, 2016 | 2 | 2016 |
Aquaman The Movie as a late modern fairy tale MZ Kvetanová, PDJ Radošinská 11–13 OCTOBER 2021 Online Exclusive Event, 275, 2021 | 1 | 2021 |
Superhero Archetype in Current Media Production Z Kvetanová, N Ferianceková Marketing Identity: Covid-2.0, 362-373, 2020 | 1 | 2020 |
Culture of Digital Games in the Context of Media Studies L Rusnakova, Z Buckova 4th INTERNATIONAL MULTIDISCIPLINARY SCIENTIFIC CONFERENCE ON SOCIAL SCIENCES …, 2017 | 1 | 2017 |
Historical reflection on game principle alea and its presence in virtual reality Z Bučková Communication Today 7 (2), 30-45, 2016 | 1 | 2016 |
Dimensions of (Digital) Games from the Point of J. Huizinga and R. Caillois Z Bučková Marketing Identity 3 (1/1), 426-437, 2015 | 1 | 2015 |
Application of Roger Caillois’ Typology in the Strategy Game Genre: A Case Study of Sudden Strike 4 Z Kvetanová Acta Ludologica 6 (1), 96-110, 2023 | | 2023 |
NATURE AND CRITIQUE OF THE GAMIFICATION PHENOMENON Z Kvetanová Marketing Identity 8 (1), 351-361, 2020 | | 2020 |
DIGITAL GAME AS A PHENOMENON OF MASS AND POPULAR CULTURE Z Bučková Megatrendy a médiá 6 (1), 330-353, 2019 | | 2019 |
Megatrends and media: digital universe: conference proceedings from the International Scientific Conference, 16th-17th April 2019, Congress Hall of the Slovak Academy of … Z Bučková, L Rusňáková, M Solík International Scientific Conference" Megatrends and Media 2019: digital …, 2019 | | 2019 |
Media Entertainment in the 21st Century Z Bučková Communication Today 8 (2), 2017 | | 2017 |
Medieval games in the current media culture Z Bučková Marketing Identity 5 (1/1), 300-311, 2017 | | 2017 |