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Elisabeth Sylvan
Elisabeth Sylvan
Berkman Klein Center for Internet & Society at Harvard University
Geverifieerd e-mailadres voor media.mit.edu - Homepage
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Creativity support tools: Report from a US National Science Foundation sponsored workshop
B Shneiderman, G Fischer, M Czerwinski, M Resnick, B Myers, L Candy, ...
International Journal of Human-Computer Interaction 20 (2), 61-77, 2006
3462006
Creativity support tool evaluation methods and metrics
T Hewett, M Czerwinski, M Terry, J Nunamaker, L Candy, B Kules, ...
Creativity Support Tools, 10-24, 2005
772005
A new playground experience: going digital?
S Seitinger, E Sylvan, O Zuckerman, M Popovic, O Zuckerman
CHI'06 extended abstracts on Human factors in computing systems, 303-308, 2006
692006
Martian boneyards: Scientific inquiry in an MMO game
J Asbell-Clarke, T Edwards, E Rowe, J Larsen, E Sylvan, J Hewitt
International Journal of Game-Based Learning (IJGBL) 2 (1), 52-76, 2012
422012
Martian boneyards: Scientific inquiry in an MMO game
J Asbell-Clarke, T Edwards, E Rowe, J Larsen, E Sylvan, J Hewitt
International Journal of Game-Based Learning (IJGBL) 2 (1), 52-76, 2012
422012
Predicting influence in an online community of creators
E Sylvan
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010
242010
The sharing of wonderful ideas: influence and interaction in Online Communities of Creators
E Sylvan
Massachusetts Institute of Technology, 2007
222007
Assessment design for emergent game-based learning
J Asbell-Clarke, E Rowe, E Sylvan
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 679-684, 2013
202013
Who knows whom in a virtual learning network? Applying social network analysis to communities of learners at the Computer Clubhouse
E Sylvan
International Society of the Learning Sciences, 2006
182006
Integrating aesthetic, engineering, and scientific understanding in a hands-on design activity
E Sylvan
Poster at IDC 5, 2005
112005
Working through impulse: assessment of emergent learning in a physics game
J Asbell-Clarke, E Rowe, E Sylvan, R Baker
Games+ Learning+ Society 9 (1), 1-7, 2013
102013
Collaborative scientific inquiry in Arcadia: An MMO gaming environment on Blue Mars
J Asbell-Clark, T Edwards, J Larsen, E Rowe, E Sylvan, J Hewitt
American Education Research Association Annual Meeting, New Orleans, LA …, 2011
72011
“It's Not as Bad as Using the Toaster All of the Time”: Trade-offs in a Scratch Game about Energy Use
G Puttick, A Strawhacker, D Bernstein, E Sylvan
Boulder, CO: International Society of the Learning Sciences, 2014
52014
Martian boneyards: can a community of players be a community of practice?
J Asbell-Clarke, E Sylvan
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 409-418, 2012
52012
The canary’s not dead, it’s just resting: The productive failure of a science-based augmented-reality game
E Sylvan, J Larsen, J Asbell-Clarke, T Edwards
Proceedings of Games+ Learning+ Society (GLS 8.0), 3137, 2012
52012
The computer clubhouse village: Sharing ideas and connecting communities of designers across borders
E Sylvan
YB Kafai, KA Peppler & RN Chapman (Hg.), The computer clubhouse …, 2009
32009
Predicting social influence and project influence in Online Communities of Creators
E Sylvan
International Society of the Learning Sciences (ISLS), 2010
22010
Designing the Reactive Playground: Benefits and Drawbacks of Adding Digital Technology to Outdoor Play Environments
S Seitinger, E Sylvan, O Zuckerman, M Popovic, O Zuckerman
22004
Empowering Students in a Datafied World: Adult Stakeholders’ Perspectives on Digital Self-Determination in the US K-12 Environment
E Sylvan, M McGee, S Cortesi
Proceedings of the 16th International Conference on Computer-Supported …, 2023
2023
Network models of online communities of creators
E Sylvan
Proceedings of the 8th iternational conference on Computer supported …, 2007
2007
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Artikelen 1–20